BFME 2 - ROTWK Code Refence  1.0
AimWeaponBehavior Class Reference

Public Attributes

FloatingPoint AimLowThreshold
 
FloatingPoint AimHighThreshold
 
FloatingPoint AimNearDistance
 
FloatingPoint AimFarDistance
 

Detailed Description

Weapon with IsAimingWeapon = Yes activates this Module.

None of the conditions are met?

Then the AIM_STRAIGHT Flag is given.

Behavior = AimWeaponBehavior ModuleTag_TheAimWeaponBehavior

; L01F301C0:   
//Weapon with IsAimingWeapon = Yes activates this Module
//None of the conditions are met? Then the AIM_STRAIGHT Flag is given
AimLowThreshold = -0.15; SUB_L006D46C0:Float Point Value //If target lower than this, give AIM_LOW flag. ?Degrees/Angle out of 90?
AimHighThreshold = 0.15; SUB_L006D46C0:Float Point Value //If target higher than this, give AIM_HIGH flag. ?Degrees/Angle out of 90?
AimNearDistance = 30.0; SUB_L006D46C0:Float Point Value //If target closer than this, give AIM_NEAR flag.
AimFarDistance = 100.0; SUB_L006D46C0:Float Point Value //If target further than this, give AIM_FAR flag.

End

Member Data Documentation

◆ AimLowThreshold

FloatingPoint AimLowThreshold

If target lower than this, give AIM_LOW flag. ?Degrees/Angle out of 90?

◆ AimHighThreshold

FloatingPoint AimHighThreshold

If target higher than this, give AIM_HIGH flag. ?Degrees/Angle out of 90?

◆ AimNearDistance

FloatingPoint AimNearDistance

If target closer than this, give AIM_NEAR flag.

◆ AimFarDistance

FloatingPoint AimFarDistance

If target further than this, give AIM_FAR flag.