BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
FloatingPoint | AimLowThreshold |
FloatingPoint | AimHighThreshold |
FloatingPoint | AimNearDistance |
FloatingPoint | AimFarDistance |
Weapon with IsAimingWeapon = Yes activates this Module.
None of the conditions are met?
Then the AIM_STRAIGHT Flag is given.
Behavior = AimWeaponBehavior ModuleTag_TheAimWeaponBehavior
; L01F301C0:
//Weapon with IsAimingWeapon = Yes activates this Module
//None of the conditions are met? Then the AIM_STRAIGHT Flag is given
AimLowThreshold = -0.15; SUB_L006D46C0:Float Point Value //If target lower than this, give AIM_LOW flag. ?Degrees/Angle out of 90?
AimHighThreshold = 0.15; SUB_L006D46C0:Float Point Value //If target higher than this, give AIM_HIGH flag. ?Degrees/Angle out of 90?
AimNearDistance = 30.0; SUB_L006D46C0:Float Point Value //If target closer than this, give AIM_NEAR flag.
AimFarDistance = 100.0; SUB_L006D46C0:Float Point Value //If target further than this, give AIM_FAR flag.
End
FloatingPoint AimLowThreshold |
If target lower than this, give AIM_LOW flag. ?Degrees/Angle out of 90?
FloatingPoint AimHighThreshold |
If target higher than this, give AIM_HIGH flag. ?Degrees/Angle out of 90?
FloatingPoint AimNearDistance |
If target closer than this, give AIM_NEAR flag.
FloatingPoint AimFarDistance |
If target further than this, give AIM_FAR flag.