BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
ObjectFilter | SacrificeFilter |
FloatingPoint | ExperienceModifier |
AudioEvent | InitiateVoice |
Behavior = BloodthirstyUpdate ModuleTag_TheBloodthirstyUpdate
; L011776D0->L01F2D2A0:
SacrificeFilter = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
ExperienceModifier = 700 ;SUB_L006D46C0:Float Point Value
InitiateVoice = NoSound ;L00E6B7B0:AudioEvent //voice?
End