BFME 2 - ROTWK Code Refence  1.0
BloodthirstyUpdate Class Reference

Public Attributes

ObjectFilter SacrificeFilter
 
FloatingPoint ExperienceModifier
 
AudioEvent InitiateVoice
 

Detailed Description

Behavior = BloodthirstyUpdate ModuleTag_TheBloodthirstyUpdate

; L011776D0->L01F2D2A0:    
SacrificeFilter = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
ExperienceModifier = 700 ;SUB_L006D46C0:Float Point Value
InitiateVoice = NoSound ;L00E6B7B0:AudioEvent //voice?

End