BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
Boolean | DefaultProximityMode |
SlotTypes | DetonationWeaponSlot |
SlotTypes | ProximityModeWeaponSlot |
SlotTypes | ManualModeWeaponSlot |
FloatingPoint | TriggerDetonationRange |
KindofList | IgnoreTargetTypes |
UnsignedInteger | ScanRate |
Boolean | AutoDetonationWithFriendsInvolve |
Weapon | DetonationWeapon |
Boolean | DetonateWhenKilled |
Behavior = DemoTrapUpdate ModuleTag_TheDemoTrapUpdate
; L01200120->L01F435A0:
DefaultProximityMode = Yes ;SUB_L006D3400:Boolean
DetonationWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
ProximityModeWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
ManualModeWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
TriggerDetonationRange = 10 ;SUB_L006D46C0:Float Point Value
IgnoreTargetTypes = INFANTRY CAVALRY ;SUB_L00BC5910: List of KindOf's
ScanRate = 20 ;SUB_L00E6CB10:Unsigned Integer Value
AutoDetonationWithFriendsInvolve = Yes ;SUB_L006D3400:Boolean
DetonationWeapon = CreateAHeroLeapWarhead ;SUB_L00E6BC20:Weapon
DetonateWhenKilled = Yes ;SUB_L006D3400:Boolean
End