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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| Boolean | DefaultProximityMode |
| SlotTypes | DetonationWeaponSlot |
| SlotTypes | ProximityModeWeaponSlot |
| SlotTypes | ManualModeWeaponSlot |
| FloatingPoint | TriggerDetonationRange |
| KindofList | IgnoreTargetTypes |
| UnsignedInteger | ScanRate |
| Boolean | AutoDetonationWithFriendsInvolve |
| Weapon | DetonationWeapon |
| Boolean | DetonateWhenKilled |
Behavior = DemoTrapUpdate ModuleTag_TheDemoTrapUpdate
; L01200120->L01F435A0:
DefaultProximityMode = Yes ;SUB_L006D3400:Boolean
DetonationWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
ProximityModeWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
ManualModeWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
TriggerDetonationRange = 10 ;SUB_L006D46C0:Float Point Value
IgnoreTargetTypes = INFANTRY CAVALRY ;SUB_L00BC5910: List of KindOf's
ScanRate = 20 ;SUB_L00E6CB10:Unsigned Integer Value
AutoDetonationWithFriendsInvolve = Yes ;SUB_L006D3400:Boolean
DetonationWeapon = CreateAHeroLeapWarhead ;SUB_L00E6BC20:Weapon
DetonateWhenKilled = Yes ;SUB_L006D3400:Boolean
End