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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| FloatingPoint | TauntAndPointDistance |
| UnsignedInteger | TauntAndPointUpdateDelay |
| ObjectFilter | TauntAndPointExcluded |
| ObjectFilter | AfraidOf |
| ObjectFilter | AlwaysAfraidOf |
| ObjectFilter | PointAt |
| FloatingPoint | HeroScanDistance |
| FloatingPoint | FearScanDistance |
| Percentage | QuarrelProbability |
| Boolean | IgnoreVeterancy |
| SignedInteger | ImmuneToFearLevel |
| Unknown | AddEmotion |
Behavior = EmotionTrackerUpdate ModuleTag_TheEmotionTrackerUpdate
; L01245980->L01F50040:
TauntAndPointDistance = 70 ;SUB_L006D46C0:Float Point Value
TauntAndPointUpdateDelay = 250 ;SUB_L00E6CB10:Unsigned Integer Value
TauntAndPointExcluded = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AlwaysAfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
PointAt = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
HeroScanDistance = 70 ;SUB_L006D46C0:Float Point Value
FearScanDistance = 70 ;SUB_L006D46C0:Float Point Value
QuarrelProbability = 25% ;SUB_L006D4D20:Percentage
IgnoreVeterancy = Yes ;SUB_L006D3400:Boolean
ImmuneToFearLevel = 1 ;SUB_L006D4430:Signed Integer Value
AddEmotion = ? ;L012459A0: Emotion?
End