BFME 2 - ROTWK Code Refence  1.0
EmotionTrackerUpdate Class Reference

Public Attributes

FloatingPoint TauntAndPointDistance
 
UnsignedInteger TauntAndPointUpdateDelay
 
ObjectFilter TauntAndPointExcluded
 
ObjectFilter AfraidOf
 
ObjectFilter AlwaysAfraidOf
 
ObjectFilter PointAt
 
FloatingPoint HeroScanDistance
 
FloatingPoint FearScanDistance
 
Percentage QuarrelProbability
 
Boolean IgnoreVeterancy
 
SignedInteger ImmuneToFearLevel
 
Unknown AddEmotion
 

Detailed Description

Behavior = EmotionTrackerUpdate ModuleTag_TheEmotionTrackerUpdate

; L01245980->L01F50040:    
TauntAndPointDistance = 70 ;SUB_L006D46C0:Float Point Value
TauntAndPointUpdateDelay = 250 ;SUB_L00E6CB10:Unsigned Integer Value
TauntAndPointExcluded = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AlwaysAfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
PointAt = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
HeroScanDistance = 70 ;SUB_L006D46C0:Float Point Value
FearScanDistance = 70 ;SUB_L006D46C0:Float Point Value
QuarrelProbability = 25% ;SUB_L006D4D20:Percentage
IgnoreVeterancy = Yes ;SUB_L006D3400:Boolean
ImmuneToFearLevel = 1 ;SUB_L006D4430:Signed Integer Value
AddEmotion = ? ;L012459A0: Emotion?

End