BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
FloatingPoint | TauntAndPointDistance |
UnsignedInteger | TauntAndPointUpdateDelay |
ObjectFilter | TauntAndPointExcluded |
ObjectFilter | AfraidOf |
ObjectFilter | AlwaysAfraidOf |
ObjectFilter | PointAt |
FloatingPoint | HeroScanDistance |
FloatingPoint | FearScanDistance |
Percentage | QuarrelProbability |
Boolean | IgnoreVeterancy |
SignedInteger | ImmuneToFearLevel |
Unknown | AddEmotion |
Behavior = EmotionTrackerUpdate ModuleTag_TheEmotionTrackerUpdate
; L01245980->L01F50040:
TauntAndPointDistance = 70 ;SUB_L006D46C0:Float Point Value
TauntAndPointUpdateDelay = 250 ;SUB_L00E6CB10:Unsigned Integer Value
TauntAndPointExcluded = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
AlwaysAfraidOf = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
PointAt = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
HeroScanDistance = 70 ;SUB_L006D46C0:Float Point Value
FearScanDistance = 70 ;SUB_L006D46C0:Float Point Value
QuarrelProbability = 25% ;SUB_L006D4D20:Percentage
IgnoreVeterancy = Yes ;SUB_L006D3400:Boolean
ImmuneToFearLevel = 1 ;SUB_L006D4430:Signed Integer Value
AddEmotion = ? ;L012459A0: Emotion?
End