BFME 2 - ROTWK Code Refence
1.0
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Behavior = PhysicsBehavior ModuleTag_ThePhysicsBehavior
; L01EF3228:
TumbleRandomly = Yes; SUB_L006D3400:Boolean //Do I tumble in randomly? (anim speed i guess?)
AllowBouncing = Yes; SUB_L006D3400:Boolean //Are we able to bounce?
KillWhenRestingOnGround = Yes; SUB_L006D3400:Boolean //Do we die when resting on the ground?
GravityMult = 1.0; SUB_L006D46C0:Float Point Value //1.0 = normal gravity, 2.0 = Twice the normal gravity
OrientToFlightPath = Yes; SUB_L006D3400:Boolean //Do I orient myself forward on the path?
ShockStunnedTimeLow = 1400; SUB_L00E6CB10:Unsigned Integer Value //msec //If thrown low use this??
ShockStunnedTimeHigh = 2400; SUB_L00E6CB10:Unsigned Integer Value //msec //If thrown high use this??
ShockStandingTime = 2000; SUB_L00E6CB10:Unsigned Integer Value //msec (2secs) //"shocked" after standing up again
FirstHeight = 24.0; SUB_L006D46C0:Float Point Value //Height of 1st Bezier control point above highest intervening terrain
SecondHeight = 24.0; SUB_L006D46C0:Float Point Value //Height of 2nd Bezier control point above highest intervening terrain
FirstPercentIndent = 30 % ; SUB_L006D4D20:Percentage //Percentage of shot distance control point 1 is placed
SecondPercentIndent = 70 % ; SUB_L006D4D20:Percentage //Percentage of shot distance control point 2 is placed
BounceCount = 1; SUB_L006D4430:Signed Integer Value //When I hit the ground, I'll arc again
BounceFirstHeight = 0.0; SUB_L006D46C0:Float Point Value //Height of 1st Bezier control point above highest intervening terrain
BounceSecondHeight = 0.0; SUB_L006D46C0:Float Point Value //Height of 2nd Bezier control point above highest intervening terrain
BounceFirstPercentIndent = 20 % ; SUB_L006D4D20:Percentage //Percentage of shot distance control point 1 is placed
BounceSecondPercentIndent = 80 % ; SUB_L006D4D20:Percentage //Percentage of shot distance control point 2 is placed
GroundHitFX = FX_ThrownRockGroundHit; SUB_L00E6BD90:FXList //FX List to play when the ground is hit
GroundBounceFX = FX_ThrownRockBounceHit; SUB_L00E6BD90:FXList //FX List to play when bouncing off the ground
IgnoreTerrainHeight = Yes; SUB_L006D3400:Boolean //Ignores the "FirstHeight" and "SecondHeight" parameters
FirstPercentHeight = 5 % ; SUB_L006D4D20:Percentage //Percentage of total Height at 1st control point
SecondPercentHeight = 5 % ; SUB_L006D4D20:Percentage //Percentage of total Height at 2nd control point
CurveFlattenMinDist = 50.0; SUB_L006D46C0:Float Point Value //Flatten the curve when the distance is smaller than this
End
Boolean TumbleRandomly |
Do I tumble in randomly? (anim speed i guess?)
Boolean AllowBouncing |
Are we able to bounce?
Boolean KillWhenRestingOnGround |
Do we die when resting on the ground?
FloatingPoint GravityMult |
1.0 = normal gravity, 2.0 = Twice the normal gravity
Boolean OrientToFlightPath |
Do I orient myself forward on the path?
UnsignedInteger ShockStunnedTimeLow |
msec //If thrown low use this??
UnsignedInteger ShockStunnedTimeHigh |
msec //If thrown high use this??
UnsignedInteger ShockStandingTime |
msec (2secs) //"shocked" after standing up again
FloatingPoint FirstHeight |
Height of 1st Bezier control point above highest intervening terrain
FloatingPoint SecondHeight |
Height of 2nd Bezier control point above highest intervening terrain
Percentage FirstPercentIndent |
Percentage of shot distance control point 1 is placed
Percentage SecondPercentIndent |
Percentage of shot distance control point 2 is placed
SignedInteger BounceCount |
When I hit the ground, I'll arc again
FloatingPoint BounceFirstHeight |
Height of 1st Bezier control point above highest intervening terrain
FloatingPoint BounceSecondHeight |
Height of 2nd Bezier control point above highest intervening terrain
Percentage BounceFirstPercentIndent |
Percentage of shot distance control point 1 is placed
Percentage BounceSecondPercentIndent |
Percentage of shot distance control point 2 is placed
FXList GroundHitFX |
FX List to play when the ground is hit
FXList GroundBounceFX |
FX List to play when bouncing off the ground
Boolean IgnoreTerrainHeight |
Ignores the "FirstHeight" and "SecondHeight" parameters
Percentage FirstPercentHeight |
Percentage of total Height at 1st control point
Percentage SecondPercentHeight |
Percentage of total Height at 2nd control point
FloatingPoint CurveFlattenMinDist |
Flatten the curve when the distance is smaller than this