BFME 2 - ROTWK Code Refence
1.0
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Behavior = PropagandaTowerBehavior ModuleTag_ThePropagandaTowerBehavior
; L01F38DF0:
Radius = 150.0; SUB_L006D46C0:Float Point Value //Radius of the healing
DelayBetweenUpdates = 500; SUB_L00E6CB10:Unsigned Integer Value //Time (ms) between updating the behavior (FX and such)
HealPercentEachSecond = 15 % ; SUB_L006D4D20:Percentage //Get this % of max health every second
UpgradedHealPercentEachSecond = 25 % ; SUB_L006D4D20:Percentage //Get this % of max health every second when Upgrade is available
PulseFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList //FXList that plays every Update (Plays as often as DelayBetweenUpdates)
UpgradeRequired = Upgrade_RingHero; SUB_L006D4C30:String(Upgrade)
UpgradedPulseFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList //FXList that plays every Update, after getting the Upgrade (Plays as often as DelayBetweenUpdates)
End
FloatingPoint Radius |
Radius of the healing
UnsignedInteger DelayBetweenUpdates |
Time (ms) between updating the behavior (FX and such)
Percentage HealPercentEachSecond |
Get this % of max health every second
Percentage UpgradedHealPercentEachSecond |
Get this % of max health every second when Upgrade is available
String UpgradeRequired |
String(Upgrade)