BFME 2 - ROTWK Code Refence  1.0
RampageBehavior Class Reference

Public Attributes

FloatingPoint RampageHealthThreshold
 
SignedInteger RampageLifeTimer
 
SignedInteger RampageAngryLifeTimer
 
SignedInteger RampageResetTimer
 
FloatingPoint RampageEnemyCheckRange
 
SignedInteger RampageEnemyThreshold
 
Strings RequiredUpgrade
 

Detailed Description

Behavior = RampageBehavior ModuleTag_TheRampageBehavior

; L01F2EFF8:   
RampageHealthThreshold = 420.0; SUB_L006D46C0:Float Point Value
RampageLifeTimer = 130; SUB_L006D4430:Signed Integer Value //5 seconds in ticks (1 round of rampage)
RampageAngryLifeTimer = 90; SUB_L006D4430:Signed Integer Value //3 seconds in ticks (1 round of angry animation)
RampageResetTimer = 900; SUB_L006D4430:Signed Integer Value //30 seconds in ticks
RampageEnemyCheckRange = 20.0; SUB_L006D46C0:Float Point Value
RampageEnemyThreshold = 3; SUB_L006D4430:Signed Integer Value //need to have atleast 3 enemies around before rampage is triggered
RequiredUpgrade = Upgrade_ElvenGift; SUB_L006D4CF0:List of Strings(Upgrade)

End