BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
FloatingPoint | RampageHealthThreshold |
SignedInteger | RampageLifeTimer |
SignedInteger | RampageAngryLifeTimer |
SignedInteger | RampageResetTimer |
FloatingPoint | RampageEnemyCheckRange |
SignedInteger | RampageEnemyThreshold |
Strings | RequiredUpgrade |
Behavior = RampageBehavior ModuleTag_TheRampageBehavior
; L01F2EFF8:
RampageHealthThreshold = 420.0; SUB_L006D46C0:Float Point Value
RampageLifeTimer = 130; SUB_L006D4430:Signed Integer Value //5 seconds in ticks (1 round of rampage)
RampageAngryLifeTimer = 90; SUB_L006D4430:Signed Integer Value //3 seconds in ticks (1 round of angry animation)
RampageResetTimer = 900; SUB_L006D4430:Signed Integer Value //30 seconds in ticks
RampageEnemyCheckRange = 20.0; SUB_L006D46C0:Float Point Value
RampageEnemyThreshold = 3; SUB_L006D4430:Signed Integer Value //need to have atleast 3 enemies around before rampage is triggered
RequiredUpgrade = Upgrade_ElvenGift; SUB_L006D4CF0:List of Strings(Upgrade)
End