BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
ConditionFlags | DeathAnim |
FXList | DeathFX |
UnsignedInteger | DeathAnimationTime |
ConditionFlags | InitialSpawnAnim |
FXList | InitialSpawnFX |
UnsignedInteger | InitialSpawnAnimationTime |
ConditionFlags | RespawnAnim |
FXList | RespawnFX |
UnsignedInteger | RespawnAnimationTime |
ObjectFilter | AutoRespawnAtObjectFilter |
Unknown | RespawnRules |
Unknown | RespawnEntry |
String | ButtonImage |
String | RespawnAsTemplate |
Behavior = RespawnUpdate ModuleTag_TheRespawnUpdate
; L01241870->L01F4E9D8:
DeathAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
DeathFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
DeathAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
InitialSpawnAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
InitialSpawnFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
InitialSpawnAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
RespawnAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
RespawnFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
RespawnAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
AutoRespawnAtObjectFilter = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
RespawnRules = ? ;L01241890
RespawnEntry = ? ;L01241C40
ButtonImage = MagicalImage ;SUB_L006D4C30:String (Image)
RespawnAsTemplate = AngmarWallSegmentSmall ;SUB_L006D4C30:String (Object)
End
String ButtonImage |
String(Image)
String RespawnAsTemplate |
String(Object)