BFME 2 - ROTWK Code Refence  1.0
RespawnUpdate Class Reference

Public Attributes

ConditionFlags DeathAnim
 
FXList DeathFX
 
UnsignedInteger DeathAnimationTime
 
ConditionFlags InitialSpawnAnim
 
FXList InitialSpawnFX
 
UnsignedInteger InitialSpawnAnimationTime
 
ConditionFlags RespawnAnim
 
FXList RespawnFX
 
UnsignedInteger RespawnAnimationTime
 
ObjectFilter AutoRespawnAtObjectFilter
 
Unknown RespawnRules
 
Unknown RespawnEntry
 
String ButtonImage
 
String RespawnAsTemplate
 

Detailed Description

Behavior = RespawnUpdate ModuleTag_TheRespawnUpdate

; L01241870->L01F4E9D8:    
DeathAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
DeathFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
DeathAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
InitialSpawnAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
InitialSpawnFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
InitialSpawnAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
RespawnAnim = WEAPONSET_TOGGLE_1 ;SUB_L00952AC0:Model Condition Flags
RespawnFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList
RespawnAnimationTime = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
AutoRespawnAtObjectFilter = ANY +STRUCTURE ;SUB_L00EDCA00:Object Filter
RespawnRules = ? ;L01241890
RespawnEntry = ? ;L01241C40
ButtonImage = MagicalImage ;SUB_L006D4C30:String (Image)
RespawnAsTemplate = AngmarWallSegmentSmall ;SUB_L006D4C30:String (Object)

End

Member Data Documentation

◆ ButtonImage

String ButtonImage

String(Image)

◆ RespawnAsTemplate

String RespawnAsTemplate

String(Object)