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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| KindofList | RequiredKindOf |
| KindofList | ForbiddenKindOf |
| Boolean | ForbidOwnerPlayer |
| Boolean | BuildingPickup |
| Boolean | HumanOnly |
| Unknown | PickupScience |
| FXList | ExecuteFX |
| String | ExecuteAnimation |
| FloatingPoint | ExecuteAnimationTime |
| FloatingPoint | ExecuteAnimationZRise |
| Boolean | ExecuteAnimationFades |
| Percentage | PorterChance |
| Percentage | BannerChance |
| Percentage | LevelUpChance |
| Percentage | LevelUpRadius |
| Percentage | ResourceChance |
| String | Upgrade |
| SignedInteger | MinResource |
| SignedInteger | MaxResource |
| Boolean | AllowAIPickup |
Behavior = SalvageCrateCollide ModuleTag_TheSalvageCrateCollide
; L01F579F8:
RequiredKindOf = INFANTRY CAVALRY; SUB_L00BC5910: List of KindOf's
ForbiddenKindOf = HERO; SUB_L00BC5910: List of KindOf's
ForbidOwnerPlayer = Yes; SUB_L006D3400:Boolean
BuildingPickup = Yes; SUB_L006D3400:Boolean
HumanOnly = Yes; SUB_L006D3400:Boolean
PickupScience = ? ; SUB_L00E6C900 Science ?
ExecuteFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
; ExecuteAnimation; SUB_L006D4C30:String(Animation ? )
ExecuteAnimationTime = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationZRise = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationFades = Yes; SUB_L006D3400:Boolean
; L01EADD78:
PorterChance = 25 % ; SUB_L006D4D20:Percentage
BannerChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpRadius = 25 % ; SUB_L006D4D20:Percentage
ResourceChance = 25 % ; SUB_L006D4D20:Percentage
Upgrade = Upgrade_RingHero; SUB_L006D4C30:String(Upgrade)
MinResource = 1; SUB_L006D4430:Signed Integer Value
MaxResource = 4; SUB_L006D4430:Signed Integer Value
AllowAIPickup = Yes; SUB_L006D3400:Boolean
End
| Unknown PickupScience |
Science ?
| String Upgrade |
String(Upgrade)