BFME 2 - ROTWK Code Refence  1.0
SalvageCrateCollide Class Reference

Public Attributes

KindofList RequiredKindOf
 
KindofList ForbiddenKindOf
 
Boolean ForbidOwnerPlayer
 
Boolean BuildingPickup
 
Boolean HumanOnly
 
Unknown PickupScience
 
FXList ExecuteFX
 
String ExecuteAnimation
 
FloatingPoint ExecuteAnimationTime
 
FloatingPoint ExecuteAnimationZRise
 
Boolean ExecuteAnimationFades
 
Percentage PorterChance
 
Percentage BannerChance
 
Percentage LevelUpChance
 
Percentage LevelUpRadius
 
Percentage ResourceChance
 
String Upgrade
 
SignedInteger MinResource
 
SignedInteger MaxResource
 
Boolean AllowAIPickup
 

Detailed Description

Behavior = SalvageCrateCollide ModuleTag_TheSalvageCrateCollide

; L01F579F8:   
RequiredKindOf = INFANTRY CAVALRY; SUB_L00BC5910: List of KindOf's
ForbiddenKindOf = HERO; SUB_L00BC5910: List of KindOf's
ForbidOwnerPlayer = Yes; SUB_L006D3400:Boolean
BuildingPickup = Yes; SUB_L006D3400:Boolean
HumanOnly = Yes; SUB_L006D3400:Boolean
PickupScience = ? ; SUB_L00E6C900 Science ?
ExecuteFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
; ExecuteAnimation; SUB_L006D4C30:String(Animation ? )
ExecuteAnimationTime = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationZRise = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationFades = Yes; SUB_L006D3400:Boolean
; L01EADD78:   
PorterChance = 25 % ; SUB_L006D4D20:Percentage
BannerChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpRadius = 25 % ; SUB_L006D4D20:Percentage
ResourceChance = 25 % ; SUB_L006D4D20:Percentage
Upgrade = Upgrade_RingHero; SUB_L006D4C30:String(Upgrade)
MinResource = 1; SUB_L006D4430:Signed Integer Value
MaxResource = 4; SUB_L006D4430:Signed Integer Value
AllowAIPickup = Yes; SUB_L006D3400:Boolean

End

Member Data Documentation

◆ PickupScience

Unknown PickupScience

Science ?

◆ ExecuteAnimation

String ExecuteAnimation

SUB_L006D4C30:String(Animation ?)

◆ Upgrade

String Upgrade

String(Upgrade)