BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
KindofList | RequiredKindOf |
KindofList | ForbiddenKindOf |
Boolean | ForbidOwnerPlayer |
Boolean | BuildingPickup |
Boolean | HumanOnly |
Unknown | PickupScience |
FXList | ExecuteFX |
String | ExecuteAnimation |
FloatingPoint | ExecuteAnimationTime |
FloatingPoint | ExecuteAnimationZRise |
Boolean | ExecuteAnimationFades |
Percentage | PorterChance |
Percentage | BannerChance |
Percentage | LevelUpChance |
Percentage | LevelUpRadius |
Percentage | ResourceChance |
String | Upgrade |
SignedInteger | MinResource |
SignedInteger | MaxResource |
Boolean | AllowAIPickup |
Behavior = SalvageCrateCollide ModuleTag_TheSalvageCrateCollide
; L01F579F8:
RequiredKindOf = INFANTRY CAVALRY; SUB_L00BC5910: List of KindOf's
ForbiddenKindOf = HERO; SUB_L00BC5910: List of KindOf's
ForbidOwnerPlayer = Yes; SUB_L006D3400:Boolean
BuildingPickup = Yes; SUB_L006D3400:Boolean
HumanOnly = Yes; SUB_L006D3400:Boolean
PickupScience = ? ; SUB_L00E6C900 Science ?
ExecuteFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
; ExecuteAnimation; SUB_L006D4C30:String(Animation ? )
ExecuteAnimationTime = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationZRise = 50; SUB_L006D46C0:Float Point Value
ExecuteAnimationFades = Yes; SUB_L006D3400:Boolean
; L01EADD78:
PorterChance = 25 % ; SUB_L006D4D20:Percentage
BannerChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpChance = 25 % ; SUB_L006D4D20:Percentage
LevelUpRadius = 25 % ; SUB_L006D4D20:Percentage
ResourceChance = 25 % ; SUB_L006D4D20:Percentage
Upgrade = Upgrade_RingHero; SUB_L006D4C30:String(Upgrade)
MinResource = 1; SUB_L006D4430:Signed Integer Value
MaxResource = 4; SUB_L006D4430:Signed Integer Value
AllowAIPickup = Yes; SUB_L006D3400:Boolean
End
Unknown PickupScience |
Science ?
String Upgrade |
String(Upgrade)