BFME 2 - ROTWK Code Refence  1.0
SpawnUnitBehavior Class Reference

Public Attributes

String UnitName
 
String UnitCommand
 
Boolean SpawnOnce
 

Detailed Description

This behavior allows me to queue this unit up for the citadel to build. Otherwise I would need a hidden command button.

The production behavior checks to see if there is actually a commandset button setup to build this unit. This bypasses that.

UnitName is all that's needed :)

Behavior = SpawnUnitBehavior ModuleTag_TheSpawnUnitBehavior

; L01F55180:   
UnitName = RohanOathbreakerHorde ;SUB_L006D4C30:String (Object) //Unit to spawn
UnitCommand = Command_ConstructRohanOathbreakerHorde ;SUB_L006D4C30:String (CommandButton) //Commandbutton of the unit
SpawnOnce = Yes ;SUB_L006D3400:Boolean //Spawn only once

End

Member Data Documentation

◆ UnitName

String UnitName

String(Object) Unit to spawn

◆ UnitCommand

String UnitCommand

String(CommandButton) Commandbutton of the unit

◆ SpawnOnce

Boolean SpawnOnce

Spawn only once