BFME 2 - ROTWK Code Refence
1.0
|
Behavior = StealthDetectorUpdate ModuleTag_TheStealthDetectorUpdate
; L01F48D30:
DetectionRate = 100; SUB_L00E6CB10:Unsigned Integer Value //How often to rescan for stealthed things in my sight (msec)
DetectionRange = 1800; SUB_L006D46C0:Float Point Value //Range to detect
InitiallyDisabled = Yes; SUB_L006D3400:Boolean //Requires upgrade to turn on?
PingSound = BuildingConstructionLoop; L00E6B310:Sound(AudioEvent) //Sound to play when detected
LoudPingSound = BuildingConstructionLoop; L00E6B310:Sound(AudioEvent) //Loud sound to play when detected
IRBeaconParticleSysName = MissileExhaust; SUB_L00E6C110:ParticleSystem //FX's to use
IRParticleSysName = MissileExhaust; SUB_L00E6C110:ParticleSystem
IRBrightParticleSysName = MissileExhaust; SUB_L00E6C110:ParticleSystem
IRGridParticleSysName = MissileExhaust; SUB_L00E6C110:ParticleSystem
IRParticleSysBone = IRFX; SUB_L006D4C30:String(Bone Name) //Bone from which the FX's will be emitted
ExtraRequiredKindOf = MINE; SUB_L00BC5910: List of KindOf's //We can only detect things with the kindof's here, not other stealthed things
ExtraForbiddenKindOf = STRUCTURE; SUB_L00BC5910: List of KindOf's //We can't detect things with the kindof's here.
CanDetectWhileGarrisoned = No; SUB_L006D3400:Boolean //Can we detect stealthed things while Garrisoned? Garrisoned means being in a structure that your units can shoot out of.
CanDetectWhileContained = No; SUB_L006D3400:Boolean //Can we detect stealthed things while Contained? Contained means being in a transport or tunnel network.
CancelOneRingEffect = Yes; SUB_L006D3400:Boolean //Forces uses of one-ring to pop out of it
RequiredUpgrade = Upgrade_WildFortressBatCloud; SUB_L006D4C30:String(Upgrade) //Won't work until this upgrade is purchased
End
UnsignedInteger DetectionRate |
How often to rescan for stealthed things in my sight (msec)
FloatingPoint DetectionRange |
Range to detect
Boolean InitiallyDisabled |
Requires upgrade to turn on?
AudioEvent PingSound |
Sound to play when detected
AudioEvent LoudPingSound |
Loud sound to play when detected
ParticleSystem IRBeaconParticleSysName |
FX's to use
ParticleSystem IRParticleSysName |
FX's to use
ParticleSystem IRBrightParticleSysName |
FX's to use
ParticleSystem IRGridParticleSysName |
FX's to use
String IRParticleSysBone |
String(Bone Name) - Bone from which the FX's will be emitted
KindofList ExtraRequiredKindOf |
List of KindOf's - We can only detect things with the kindof's here, not other stealthed things
KindofList ExtraForbiddenKindOf |
List of KindOf's - We can't detect things with the kindof's here.
Boolean CanDetectWhileGarrisoned |
Can we detect stealthed things while Garrisoned? Garrisoned means being in a structure that your units can shoot out of.
Boolean CanDetectWhileContained |
Can we detect stealthed things while Contained? Contained means being in a transport or tunnel network.
Boolean CancelOneRingEffect |
Forces uses of one-ring to pop out of it
String RequiredUpgrade |
String(Upgrade) Won't work until this upgrade is purchased