BFME 2 - ROTWK Code Refence  1.0
SupplyWarehouseCripplingBehavior Class Reference

Public Attributes

UnsignedInteger SelfHealSupression
 
UnsignedInteger SelfHealDelay
 
FloatingPoint SelfHealAmount
 

Detailed Description

The Crippling part is tied to ReallyDamaged, or 30 % health. (< -Note in CnC Generals(Not sure if legit)) Behavior = SupplyWarehouseCripplingBehavior ModuleTag_TheSupplyWarehouseCripplingBehavior

; L01F39A40:   
SelfHealSupression = 3000; SUB_L00E6CB10:Unsigned Integer Value //Time (msec) since last damage until I can start to heal
SelfHealDelay = 500; SUB_L00E6CB10:Unsigned Integer Value //Once I am okay to heal, how often to do so
SelfHealAmount = 5; SUB_L006D46C0:Float Point Value //And how much

End

Member Data Documentation

◆ SelfHealSupression

UnsignedInteger SelfHealSupression

Time (msec) since last damage until I can start to heal

◆ SelfHealDelay

UnsignedInteger SelfHealDelay

Once I am okay to heal, how often to do so

◆ SelfHealAmount

FloatingPoint SelfHealAmount

And how much