BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
UnsignedInteger | SelfHealSupression |
UnsignedInteger | SelfHealDelay |
FloatingPoint | SelfHealAmount |
The Crippling part is tied to ReallyDamaged, or 30 % health. (< -Note in CnC Generals(Not sure if legit)) Behavior = SupplyWarehouseCripplingBehavior ModuleTag_TheSupplyWarehouseCripplingBehavior
; L01F39A40:
SelfHealSupression = 3000; SUB_L00E6CB10:Unsigned Integer Value //Time (msec) since last damage until I can start to heal
SelfHealDelay = 500; SUB_L00E6CB10:Unsigned Integer Value //Once I am okay to heal, how often to do so
SelfHealAmount = 5; SUB_L006D46C0:Float Point Value //And how much
End
UnsignedInteger SelfHealSupression |
Time (msec) since last damage until I can start to heal
UnsignedInteger SelfHealDelay |
Once I am okay to heal, how often to do so
FloatingPoint SelfHealAmount |
And how much