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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| UnsignedInteger | SelfHealSupression |
| UnsignedInteger | SelfHealDelay |
| FloatingPoint | SelfHealAmount |
The Crippling part is tied to ReallyDamaged, or 30 % health. (< -Note in CnC Generals(Not sure if legit)) Behavior = SupplyWarehouseCripplingBehavior ModuleTag_TheSupplyWarehouseCripplingBehavior
; L01F39A40:
SelfHealSupression = 3000; SUB_L00E6CB10:Unsigned Integer Value //Time (msec) since last damage until I can start to heal
SelfHealDelay = 500; SUB_L00E6CB10:Unsigned Integer Value //Once I am okay to heal, how often to do so
SelfHealAmount = 5; SUB_L006D46C0:Float Point Value //And how much
End
| UnsignedInteger SelfHealSupression |
Time (msec) since last damage until I can start to heal
| UnsignedInteger SelfHealDelay |
Once I am okay to heal, how often to do so
| FloatingPoint SelfHealAmount |
And how much