BFME 2 - ROTWK Code Refence  1.0
UnitSpecificSounds Class Reference

Detailed Description

   UnitSpecificSounds ;L00BC83B0

;; This is the list of unit specific sounds recognized by the game. Be careful --
;; the INI parser will not warn you about typos made in the name of the various sounds
; Deploy
; Undeploy
; DisguiseStarted
; DisguiseRevealedSuccess
; DisguiseRevealedFailure
; TurretMoveLoop ; Played while turret is changing orientation
; UnderConstruction ; Loop, being built from scratch by a worker/dozer
; UnderRepairFromDamage ; Loop, being repaired from a damaged state by a worker/dozer
; UnderRepairFromRubble ; Loop, being repaired from rubble by a worker/dozer
; VoiceAttackUnit<ObjectName> ; Played when ordered to attack a specific type of object e.g. VoiceAttackUnitRohanEntFir
; VoiceBombard ; Played when order to attack the ground (defaults to VoiceAttack)
; VoiceBuildResponse
; VoiceCaptureBuildingComplete
; VoiceCombatDrop
; VoiceCrush
; VoiceDeliverRing ; Going back to castle to give it the One Ring. Defaults to VoiceMoveToCamp, then to VoiceMoveUnderAttack if under attack, then to VoiceMove
; VoiceDesperateAttack
; VoiceEnter
; VoiceEnterHostile ; Used for ContestableContain entering
; VoiceEnterUnit<ObjectName> ; Played when entering a specific type of object e.g. VoiceEnterUnitMordorMumakil
; VoiceGetHealed
; VoiceGarrison
; VoiceNoBuild
; VoicePrimaryWeaponMode ; Played when switching to primary weapon
; VoiceSecondaryWeaponMode ; Played when switching to secondary weapon
; VoiceTertiaryWeaponMode ; Played when switching to tertiary weapon
; VoiceRapidFire ; Played when getting into rapid fire mode
; VoiceRepair
; VoiceSalvage
; VoiceSendToSlaughterhouse ; Going to a fortress or slaughterhouse to be decommissioned. Defaults to VoiceMoveToCamp, then to VoiceMoveUnderAttack if under attack, then to VoiceMove
; VoiceSupply
; VoiceUnload
; VoiceInitiateCaptureBuilding ; Defined in SpecialAbilityCaptureBuilding
; VoiceEnterStateInitiateCaptureBuilding ; Defined in SpecialAbilityCaptureBuilding
End