BFME 2 - ROTWK Code Refence  1.0
WeaponModeSpecialPowerUpdate Class Reference

Public Attributes

SpecialPower SpecialPowerTemplate
 
AudioEvent InitiateSound
 
Boolean StartsPaused
 
UnsignedInteger Duration
 
String AttributeModifier
 
SlotTypes LockWeaponSlot
 
WeaponsetFlags WeaponSetFlags
 

Detailed Description

Behavior = WeaponModeSpecialPowerUpdate ModuleTag_TheWeaponModeSpecialPowerUpdate

; L01F9CD08:   
SpecialPowerTemplate = SpecialAbilitySiegeDeploy; L00E6C5F0:SpecialPower
InitiateSound = NoSound; L00E6B7B0:AudioEvent
StartsPaused = No; SUB_L006D3400:Boolean
;L011FD770->L01F42B20:     
Duration = 500 ;SUB_L00E6CB10:Unsigned Integer Value
AttributeModifier = MyModifier ;SUB_L006D4C30:String (AttributeModifier)
LockWeaponSlot = QUINARY ;L006D3C60/L01E8F2D8:WeaponSetCondition
WeaponSetFlags = WEAPONSET_TOGGLE_1 ;SUB_L00BC58F0:Weaponset flags

End

Member Data Documentation

◆ AttributeModifier

String AttributeModifier

String(AttributeModifier)