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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| SpecialPower | SpecialPowerTemplate |
| UnsignedInteger | BombardmentPlanAnimationTime |
| UnsignedInteger | HoldTheLinePlanAnimationTime |
| UnsignedInteger | SearchAndDestroyPlanAnimationTime |
| UnsignedInteger | TransitionIdleTime |
| AudioEvent | BombardmentPlanUnpackSoundName |
| AudioEvent | BombardmentPlanPackSoundName |
| String | BombardmentMessageLabel |
| AudioEvent | BombardmentAnnouncementName |
| AudioEvent | SearchAndDestroyPlanUnpackSoundName |
| AudioEvent | SearchAndDestroyPlanIdleLoopSoundName |
| AudioEvent | SearchAndDestroyPlanPackSoundName |
| String | SearchAndDestroyMessageLabel |
| AudioEvent | SearchAndDestroyAnnouncementName |
| AudioEvent | HoldTheLinePlanUnpackSoundName |
| AudioEvent | HoldTheLinePlanPackSoundName |
| String | HoldTheLineMessageLabel |
| AudioEvent | HoldTheLineAnnouncementName |
| KindofList | ValidMemberKindOf |
| KindofList | InvalidMemberKindOf |
| UnsignedInteger | BattlePlanChangeParalyzeTime |
| FloatingPoint | HoldTheLinePlanArmorDamageScalar |
| FloatingPoint | SearchAndDestroyPlanSightRangeScalar |
| FloatingPoint | StrategyCenterSearchAndDestroySightRangeScalar |
| Boolean | StrategyCenterSearchAndDestroyDetectsStealth |
| FloatingPoint | StrategyCenterHoldTheLineMaxHealthScalar |
| EnumHealthRatioType | StrategyCenterHoldTheLineMaxHealthChangeType |
| String | VisionObjectName |
Behavior = BattlePlanUpdate ModuleTag_TheBattlePlanUpdate
; L01205010->L01F44AC0:
SpecialPowerTemplate = SpecialAbilityZephyrStrike ;L00E6C5F0:SpecialPower
BombardmentPlanAnimationTime = 400 ;SUB_L00E6CB10:Unsigned Integer Value
HoldTheLinePlanAnimationTime = 300 ;SUB_L00E6CB10:Unsigned Integer Value
SearchAndDestroyPlanAnimationTime = 200 ;SUB_L00E6CB10:Unsigned Integer Value
TransitionIdleTime = 300 ;SUB_L00E6CB10:Unsigned Integer Value
BombardmentPlanUnpackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
BombardmentPlanPackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
BombardmentMessageLabel = MesageLabel ;SUB_L006D4C30:String (?)
BombardmentAnnouncementName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
SearchAndDestroyPlanUnpackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
SearchAndDestroyPlanIdleLoopSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
SearchAndDestroyPlanPackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
SearchAndDestroyMessageLabel = MessageLabel ;SUB_L006D4C30:String (?)
SearchAndDestroyAnnouncementName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
HoldTheLinePlanUnpackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
HoldTheLinePlanPackSoundName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
HoldTheLineMessageLabel = MessageLabel ;SUB_L006D4C30:String (?)
HoldTheLineAnnouncementName = BuildingConstructionLoop ;L00E6B310:Sound (AudioEvent)
ValidMemberKindOf = INFANTRY CAVALRY ;SUB_L00BC5910: List of KindOf's
InvalidMemberKindOf = HERO ;SUB_L00BC5910: List of KindOf's
BattlePlanChangeParalyzeTime = 1500 ;SUB_L00E6CB10:Unsigned Integer Value
HoldTheLinePlanArmorDamageScalar = 1.1 ;SUB_L006D46C0:Float Point Value
SearchAndDestroyPlanSightRangeScalar = 1.2 ;SUB_L006D46C0:Float Point Value
StrategyCenterSearchAndDestroySightRangeScalar = 1.1 ;SUB_L006D46C0:Float Point Value
StrategyCenterSearchAndDestroyDetectsStealth = Yes ;SUB_L006D3400:Boolean
StrategyCenterHoldTheLineMaxHealthScalar = 2.0 ;SUB_L006D46C0:Float Point Value
StrategyCenterHoldTheLineMaxHealthChangeType = ADD_CURRENT_HEALTH_TOO ;SUB_L006D3B30 L0223A824 ;SAME_CURRENTHEALTH / PRESERVE_RATIO / ADD_CURRENT_HEALTH_TOO
;ATTRIBUTE_NONE / ARMOR / DAMAGE_ADD / DAMAGE_MULT / RESIST_FEAR / RESIST_TERROR / EXPERIENCE / RANGE / SPEED / CRUSH_DECELERATE / RESIST_KNOCKBACK / SPELL_DAMAGE / RECHARGE_TIME / PRODUCTION / HEALTH / HEALTH_MULT / VISION / BOUNTY_PERCENTAGE / MINIMUM_CRUSH_VELOCITY / AUTO_HEAL / SHROUD_CLEARING / RATE_OF_FIRE / DAMAGE_STRUCTURE_BOUNTY_ADD / CRUSHER_LEVEL / COMMAND_POINT_BONUS / CRUSHABLE_LEVEL / CRUSHED_DECELERATE / INVULNERABLE
VisionObjectName = Object ;SUB_L006D4C30:String (?)
End