BFME 2 - ROTWK Code Refence  1.0
Enumerators

Enumerations

enum  ArmorSetFlags {
  VETERAN, ELITE, HERO, PLAYER_UPGRADE,
  WEAK_VERSUS_BASEDEFENSES, ALTERNATE_FORMATION, MOUNTED, PLAYER_UPGRADE_2,
  PLAYER_UPGRADE_3, UNBESIEGEABLE, AS_TOWER, CREATE_A_HERO_01,
  CREATE_A_HERO_02, CREATE_A_HERO_03, CREATE_A_HERO_04, CREATE_A_HERO_05,
  CREATE_A_HERO_06, CREATE_A_HERO_07, CREATE_A_HERO_08, CREATE_A_HERO_09,
  CREATE_A_HERO_10
}
 
enum  EmotionNuggetAIState {
  BACK_AWAY, AVOID_SCARER, IDLE, RUN_AWAY_PANIC,
  FACE_OBJECT, QUARREL
}
 
enum  EmotionNuggetType {
  TAUNT, CHEER, HERO_CHEER, POINT,
  FEAR, UNCONTROLLABLE_FEAR, TERROR, DOOM,
  QUARRELSOME, ALERT, BRACE_FOR_BEING_CRUSHED, CHEER_FOR_ABOUT_TO_CRUSH
}
 
enum  FactionSide {
  Men, Elves, Dwarves, Isengard,
  Mordor, Wild, Angmar, Arnor,
  Neutral
}
 
enum  Kindof {
  OBSTACLE, SELECTABLE, IMMOBILE, CAN_ATTACK,
  STICK_TO_TERRAIN_SLOPE, CAN_CAST_REFLECTIONS, SHRUBBERY, STRUCTURE,
  INFANTRY, CAVALRY, MONSTER, MACHINE,
  AIRCRAFT, HUGE_VEHICLE, DOZER, SWARM_DOZER,
  HARVESTER, COMMANDCENTER, CASTLE_CENTER, SALVAGER,
  WEAPON_SALVAGER, TRANSPORT, BRIDGE, LANDMARK_BRIDGE,
  BRIDGE_TOWER, PROJECTILE, PRELOAD, NO_GARRISON,
  CASTLE_KEEP, WAVE_EFFECT, NO_COLLIDE, REPAIR_PAD,
  HEAL_PAD, STEALTH_GARRISON, SUPPLY_GATHERING_CENTER, AIRFIELD,
  DRAWABLE_ONLY, MP_COUNT_FOR_VICTORY, REBUILD_HOLE, SCORE,
  SCORE_CREATE, SCORE_DESTROY, NO_HEAL_ICON, CAN_RAPPEL,
  PARACHUTABLE, CAN_BE_REPULSED, MOB_NEXUS, IGNORED_IN_GUI,
  CRATE, CAPTURABLE, LINKED_TO_FLAG, CLEARED_BY_BUILD,
  SMALL_MISSILE, ALWAYS_VISIBLE, UNATTACKABLE, MINE,
  CLEANUP_HAZARD, PORTABLE_STRUCTURE, ALWAYS_SELECTABLE, ATTACK_NEEDS_LINE_OF_SIGHT,
  WALK_ON_TOP_OF_WALL, DEFENSIVE_WALL, FS_POWER, FS_FACTORY,
  FS_BASE_DEFENSE, FS_TECHNOLOGY, AIRCRAFT_PATH_AROUND, LOW_OVERLAPPABLE,
  FORCEATTACKABLE, AUTO_RALLYPOINT, OATHBREAKER, POWERED,
  PRODUCED_AT_HELIPAD, DRONE, CAN_SEE_THROUGH_STRUCTURE, BALLISTIC_MISSILE,
  CLICK_THROUGH, SUPPLY_SOURCE_ON_PREVIEW, PARACHUTE, GARRISONABLE_UNTIL_DESTROYED,
  BOAT, IMMUNE_TO_CAPTURE, HULK, SHOW_PORTRAIT_WHEN_CONTROLLED,
  SPAWNS_ARE_THE_WEAPONS, CANNOT_BUILD_NEAR_SUPPLIES, SUPPLY_SOURCE, REVEAL_TO_ALL,
  DISGUISER, INERT, HERO, IGNORES_SELECT_ALL,
  DONT_AUTO_CRUSH_INFANTRY, SIEGE_TOWER, TREE, SHRUB,
  CLUB, ROCK, THROWN_OBJECT, GRAB_AND_KILL,
  OPTIMIZED_PROP, ENVIRONMENT, DEFLECT_BY_SPECIAL_POWER, WORKING_PASSENGER,
  BASE_FOUNDATION, NEED_BASE_FOUNDATION, REACT_WHEN_SELECTED, GIMLI,
  ORC, HORDE, COMBO_HORDE, NONOCCLUDING,
  NO_FREEWILL_ENTER, CAN_USE_SIEGE_TOWER, CAN_RIDE_SIEGE_LADDER, TACTICAL_MARKER,
  PATH_THROUGH_EACH_OTHER, NOTIFY_OF_PREATTACK, GARRISON, MELEE_HORDE,
  BASE_SITE, INERT_SHROUD_REVEALER, OCL_BIT, SPELL_BOOK,
  DEPRECATED, PATH_THROUGH_INFANTRY, NO_FORMATION_MOVEMENT, NO_BASE_CAPTURE,
  ARMY_SUMMARY, HOBBIT, NOT_AUTOACQUIRABLE, URUK,
  CHUNK_VENDOR, ARCHER, MOVE_ONLY, FS_CASH_PRODUCER,
  ROCK_VENDOR, BLOCKING_GATE, CAN_RIDE_BATTERING_RAM, SIEGE_LADDER,
  MINE_TRIGGER, BUFF, GRAB_AND_DROP, PORTER,
  SCARY, CRITTER_EMITTER, SALT_LICK, CAN_ATTACK_WALLS,
  IGNORE_FOR_VICTORY, DO_NOT_CLASSIFY, WALL_UPGRADE, ARMY_OF_DEAD,
  TAINT, BASE_DEFENSE_FOUNDATION, NOT_SELLABLE, WEBBED,
  WALL_HUB, BUILD_FOR_FREE, IGNORE_FOR_EVA_SPEECH_POSITION, MADE_OF_WOOD,
  MADE_OF_METAL, MADE_OF_STONE, MADE_OF_DIRT, FACE_AWAY_FROM_CASTLE_KEEP,
  BANNER, I_WANT_TO_EAT_YOU, INDUSTRY_AFFECTED, DWARVENRICHES_AFFECTED,
  GANDALF, ARAGORN, HAS_HEALTH_BAR, BIG_MONSTER,
  DEPLOYED_MINE, CANNOT_RETALIATE, CREEP, TAINTEFFECT,
  TROLL_BUFF_NUGGET, VITAL_FOR_BASE_SURVIVAL, DO_NOT_PICK_ME_WHEN_BUILDING, SUMMONED,
  HIDE_IF_FOGGED, ALWAYS_SHOW_HOUSE_COLOR, MOVE_FOR_NOONE, WB_DISPLAY_SCRIPT_NAME,
  CAN_CLIMB_WALLS, MUMAKIL_BUFF_NUGGET, LARGE_RECTANGLE_PATHFIND, SUBMARINE,
  PORT, WALL_SEGMENT, CREATE_A_HERO, SHIP,
  OPTIMIZED_SOUND, PASS_EXPERIENCE_TO_CONTAINED, DOZER_FACTORY, THREAT_FINDER,
  ECONOMY_STRUCTURE, LIVING_WORLD_BUILDING_MIRROR, PIKE, NONCOM,
  OBSOLETE, SCALEABLE_WALL, SKYBOX, WALL_GATE,
  CAPTUREFLAG, NEUTRALGOLLUM, PASS_EXPERIENCE_TO_CONTAINER, GIANT_BIRD,
  ORIENTS_TO_CAMERA, NEVER_CULL_FOR_MP, DONT_USE_CANCEL_BUILD_BUTTON, ONE_RING,
  HEAVY_MELEE_HITTER, DONT_HIDE_IF_FOGGED, CAN_SHOOT_OVER_WALLS, PASS_EXPERIENCE_TO_PRODUCER,
  EXPANSION_PAD, AMPHIBIOUS, SUPPORT, TROLL,
  SIEGEENGINE, HORDE_MONSTER
}
 
enum  LivingWorldObjectType {
  ARMY, BATTLE_MARKER, REGION_AWARD_DISPUTE, CLOUD,
  BUILDING, DEFAULT
}
 
enum  ModelCondition {
  TOPPLED, FRONTCRUSHED, BACKCRUSHED, DAMAGED,
  REALLYDAMAGED, RUBBLE, SPECIAL_DAMAGED, NIGHT,
  SNOW, PARACHUTING, GARRISONED, ENEMYNEAR,
  WEAPONSET_VETERAN, WEAPONSET_ELITE, WEAPONSET_HERO, WEAPONSET_PASSENGER_TYPE_ONE,
  WEAPONSET_PASSENGER_TYPE_TWO, WEAPONSET_PLAYER_UPGRADE, WEAPONSTATE_ONE, WEAPONSTATE_TWO,
  WEAPONSTATE_THREE, DOOR_1_OPENING, DOOR_1_CLOSING, DOOR_1_WAITING_OPEN,
  DOOR_1_WAITING_TO_CLOSE, DOOR_2_OPENING, DOOR_2_CLOSING, DOOR_2_WAITING_OPEN,
  DOOR_2_WAITING_TO_CLOSE, DOOR_3_OPENING, DOOR_3_CLOSING, DOOR_3_WAITING_OPEN,
  DOOR_3_WAITING_TO_CLOSE, DOOR_4_OPENING, DOOR_4_CLOSING, DOOR_4_WAITING_OPEN,
  DOOR_4_WAITING_TO_CLOSE, ATTACKING, ATTACKING_STRUCTURE, ATTACKING_POSITION,
  PREATTACK_A, FIRING_A, FIRING_OR_PREATTACK_A, FIRING_OR_RELOADING_A,
  BETWEEN_FIRING_SHOTS_A, RELOADING_A, PREATTACK_B, FIRING_B,
  FIRING_OR_PREATTACK_B, FIRING_OR_RELOADING_B, BETWEEN_FIRING_SHOTS_B, RELOADING_B,
  PREATTACK_C, FIRING_C, FIRING_OR_PREATTACK_C, FIRING_OR_RELOADING_C,
  BETWEEN_FIRING_SHOTS_C, RELOADING_C, TURRET_ROTATE, POST_RUBBLE,
  POST_COLLAPSE, MOVING, DYING, EMOTION_ALERT,
  EMOTION_AFRAID, EMOTION_TERROR, EMOTION_PANIC, AWAITING_CONSTRUCTION,
  PARTIALLY_CONSTRUCTED, ACTIVELY_BEING_CONSTRUCTED, UNIT_ACTIVELY_BEING_CONSTRUCTED, PRONE,
  FREEFALL, ACTIVELY_CONSTRUCTING, CONSTRUCTION_COMPLETE, RADAR_EXTENDING,
  RADAR_UPGRADED, PANICKING, AFLAME, SMOLDERING,
  BURNED, DOCKING, DOCKING_BEGINNING, DOCKING_ACTIVE,
  DOCKING_ENDING, CARRYING, FLOODED, LOADED,
  PASSENGER, TRANSPORT_MOVING, TRANSPORT_STOPPED, CLUB,
  JETAFTERBURNER, JETEXHAUST, PACKING, PREPARING,
  UNPACKING, PACKING_TYPE_1, PACKING_TYPE_2, PACKING_TYPE_3,
  DEPLOYED, OVER_WATER, POWER_PLANT_UPGRADED, CLIMBING,
  SOLD, RAPPELLING, ARMED, POWER_PLANT_UPGRADING,
  BUILD_PLACEMENT_CURSOR, PHANTOM_STRUCTURE, START_CAPTURE, CANCEL_CAPTURE,
  CAPTURING, PORCUPINE, SPECIAL_CHEERING, CONTINUOUS_FIRE_SLOW,
  CONTINUOUS_FIRE_MEAN, CONTINUOUS_FIRE_FAST, RAISING_FLAG, CAPTURED,
  EXPLODED_FLAILING, EXPLODED_BOUNCING, SPLATTED, USING_WEAPON_A,
  USING_WEAPON_B, USING_WEAPON_C, PREORDER, STUNNED_FLAILING,
  STUNNED, STONED, WANDER, WALKING,
  CHARGING, TURN_LEFT, TURN_RIGHT, ACCELERATE,
  DECELERATE, TURN_LEFT_HIGH_SPEED, TURN_RIGHT_HIGH_SPEED, DESTROYED_FRONT,
  DESTROYED_RIGHT, DESTROYED_BACK, DESTROYED_LEFT, WEAPONSET_GARRISONED,
  WEAPONLOCK_PRIMARY, WEAPONLOCK_SECONDARY, WEAPONLOCK_TERTIARY, WEAPONLOCK_QUATERNARY,
  WEAPONLOCK_QUINARY, DEATH_1, DEATH_2, DEATH_3,
  DEATH_4, DECAY, THROWN_PROJECTILE, ABOUT_TO_HIT,
  BACKING_UP, ENGAGED, DEFLECT_SPECIAL_POWER, WEAPONSET_CLOSE_RANGE,
  WEAPONSTATE_CLOSE_RANGE, WEAPONSET_RAMPAGE, RAMPAGE_ANIMATION_ONLY, STUNNED_STANDING_UP,
  REACT_1, REACT_2, REACT_3, REACT_4,
  REACT_5, REACT_6, SELECTED, GUARDING,
  HIT_REACTION, HIT_LEVEL_1, HIT_LEVEL_2, HIT_LEVEL_3,
  GRAB_BUILDING_CHUNK, DEATH_5, AIM_HIGH, AIM_STRAIGHT,
  AIM_LOW, AIM_NEAR, AIM_FAR, DIVING,
  USER_1, USER_2, USER_3, USER_4,
  USER_5, SWOOPING, BURNT_MODEL, BURNT_TEXTURE,
  WEAPONSET_CONTESTING_BUILDING, DEBUG, PASSENGER_VARIATION_1, PASSENGER_VARIATION_2,
  PASSENGER_VARIATION_3, PASSENGER_VARIATION_4, PASSENGER_VARIATION_5, EMOTION_GUNG_HO,
  EMOTION_LOOK_TO_SKY, EMOTION_CELEBRATING, EMOTION_AMUSED, EMOTION_MORALE_HIGH,
  EMOTION_MORALE_LOW, EMOTION_COWER, EMOTION_DISSIDENT, USING_SPECIAL_ABILITY,
  WORLD_BUILDER, SIEGE_CONTAIN, LEVELED, SPECIAL_POWER_1,
  SPECIAL_POWER_2, SPECIAL_POWER_3, MOUNTED, OATH_FULLFILLED,
  RESURRECTED, DESTROYED_WEAPON, JUST_BUILT, BASE_BUILD,
  HERO, RIDER1, RIDER2, RIDER3,
  RIDER4, RIDER5, RIDER6, RIDER7,
  RIDER8, WEAPONSET_RIDER1, WEAPONSET_RIDER2, WEAPONSET_RIDER3,
  WEAPONSET_RIDER4, WEAPONSET_RIDER5, WEAPONSET_RIDER6, WEAPONSET_RIDER7,
  WEAPONSET_RIDER8, WEAPONSET_SPECIAL_ONE, WEAPONSET_SPECIAL_TWO, WADING,
  SWIMMING, WEAPONSET_CONTAINED, WEAPONSTATE_CONTAINED, HORDE_EMPTY,
  SPECIAL_WEAPON_ONE, SPECIAL_WEAPON_TWO, SPECIAL_WEAPON_THREE, WEAPONSET_MOUNTED,
  EATING, CHANT_FOR_GROND, WEAPONSET_ENRAGED, WEAPONSET_SPECIAL_UPGRADE,
  RUNNING_OFF_MAP, ONE_RING, PRIMARY_FORMATION, ALTERNATE_FORMATION,
  HARVEST_PREPARATION, HARVEST_ACTION, SPECIAL_ENEMY_NEAR, HIDDEN,
  PUTTING_ON_RING, TAKING_OFF_RING, UPGRADE_BOILING_OIL, UPGRADE_GARRISON,
  UPGRADE_POSTERN_GATE, UPGRADE_TREBUCHET, UPGRADE_NUMENOR_STONEWORK, UPGRADE_IVORY_TOWER,
  UPGRADE_HOUSE_OF_HEALING, UPGRADE_BLANK4, UPGRADE_FORTRESS_MONUMENT, FORTRESS_IMPROVEMENT_1,
  FORTRESS_IMPROVEMENT_2, FORTRESS_IMPROVEMENT_3, FORTRESS_IMPROVEMENT_4, FORTRESS_IMPROVEMENT_5,
  FORTRESS_IMPROVEMENT_6, FORTRESS_IMPROVEMENT_7, FORTRESS_IMPROVEMENT_8, FORTRESS_IMPROVEMENT_9,
  FORTRESS_IMPROVEMENT_1_BUILDING, FORTRESS_IMPROVEMENT_2_BUILDING, FORTRESS_IMPROVEMENT_3_BUILDING, FORTRESS_IMPROVEMENT_4_BUILDING,
  FORTRESS_IMPROVEMENT_5_BUILDING, FORTRESS_IMPROVEMENT_6_BUILDING, FORTRESS_IMPROVEMENT_7_BUILDING, FORTRESS_IMPROVEMENT_8_BUILDING,
  FORTRESS_IMPROVEMENT_9_BUILDING, FORTRESS_MONUMENT_CREATURE_AVAIL, FORTRESS_MONUMENT_CREATURE_UNAVA, FORTRESS_MONUMENT_UNDER_CONSTRUC,
  DRILL0, DRILL1, DRILL2, DRILL3,
  DRILL4, RIDERLESS, DRAFTED, UPGRADED_ARMOR,
  DISGUISED, WEAPONSET_TOGGLE_1, WEAPONSET_TOGGLE_2, WEAPONSET_TOGGLE_3,
  WEAPONSET_HERO_MODE, DOCKING_PRE_DOCK, TURRET_ANGLE_0, TURRET_ANGLE_90,
  TURRET_ANGLE_180, TURRET_ANGLE_270, USING_COMBO_LOCOMOTOR, WAR_CHANT,
  EMOTION_QUARRELSOME, QUARRELSOME_FIGHTING, UNCONTROLLABLE, INITIAL_ENRAGED,
  ARMORSET_VETERAN, ARMORSET_ELITE, ARMORSET_HERO, ARMORSET_WEAK_VERSUS_BASEDEFENSE,
  ARMORSET_ALTERNATE_FORMATION, ARMORSET_MOUNTED, ARMORSET_PLAYER_UPGRADE, ARMORSET_PLAYER_UPGRADE_2,
  ARMORSET_PLAYER_UPGRADE_3, ARMORSET_UNBESIEGEABLE, EMOTION_TAUNTING, EMOTION_DOOM,
  EMOTION_POINTING, WEAPON_TOGGLING, INVULNERABLE, MARCHING,
  UPGRADE_ECONOMY_BONUS, COMING_OUT_OF_FACTORY, DESTROYED_WHILST_BEING_CONSTRUCT, COLLAPSING,
  EMOTION_UNCONTROLLABLY_AFRAID, SAIL_FLAPPING, SAIL_BLOWN_RIGHT, SAIL_BLOWN_LEFT,
  BUILD_VARIATION_ONE, BUILD_VARIATION_TWO, LEASHED_RETURNING, CREATE_A_HERO_00,
  CREATE_A_HERO_01, CREATE_A_HERO_02, CREATE_A_HERO_03, CREATE_A_HERO_04,
  CREATE_A_HERO_05, CREATE_A_HERO_06, CREATE_A_HERO_07, CREATE_A_HERO_08,
  CREATE_A_HERO_09, CREATE_A_HERO_10, CREATE_A_HERO_11, CREATE_A_HERO_12,
  CREATE_A_HERO_13, CREATE_A_HERO_14, CREATE_A_HERO_15, CREATE_A_HERO_16,
  CREATE_A_HERO_17, CREATE_A_HERO_18, CREATE_A_HERO_19, CREATE_A_HERO_20,
  CREATE_A_HERO_21, CREATE_A_HERO_22, CREATE_A_HERO_23, CREATE_A_HERO_24,
  CREATE_A_HERO_25, CREATE_A_HERO_26, CREATE_A_HERO_27, CREATE_A_HERO_28,
  CREATE_A_HERO_29, CREATE_A_HERO_30, CREATE_A_HERO_31, CREATE_A_HERO_32,
  CREATE_A_HERO_33, CREATE_A_HERO_34, CREATE_A_HERO_35, CREATE_A_HERO_36,
  CREATE_A_HERO_37, CREATE_A_HERO_38, CREATE_A_HERO_39, CREATE_A_HERO_40,
  CREATE_A_HERO_41, CREATE_A_HERO_42, CREATE_A_HERO_43, CREATE_A_HERO_44,
  CREATE_A_HERO_45, CREATE_A_HERO_46, CREATE_A_HERO_47, CREATE_A_HERO_48,
  CREATE_A_HERO_49, CREATE_A_HERO_50, CREATE_A_HERO_51, CREATE_A_HERO_52,
  CREATE_A_HERO_53, CREATE_A_HERO_54, CREATE_A_HERO_55, CREATE_A_HERO_56,
  CREATE_A_HERO_57, CREATE_A_HERO_58, CREATE_A_HERO_59, CREATE_A_HERO_60,
  CREATE_A_HERO_61, CREATE_A_HERO_62, CREATE_A_HERO_63, CREATE_A_HERO_64,
  CREATE_A_HERO_65, WEAPONSET_CREATE_A_HERO_WS_01, WEAPONSET_CREATE_A_HERO_WS_02, WEAPONSET_CREATE_A_HERO_WS_03,
  WEAPONSET_CREATE_A_HERO_WS_04, WEAPONSET_CREATE_A_HERO_WS_05, WEAPONSET_CREATE_A_HERO_WS_06, WEAPONSET_CREATE_A_HERO_WS_07,
  WEAPONSET_CREATE_A_HERO_WS_08, WEAPONSET_CREATE_A_HERO_WS_09, WEAPONSET_CREATE_A_HERO_WS_10, WEAPONSET_CREATE_A_HERO_WS_11,
  WEAPONSET_CREATE_A_HERO_WS_12, WEAPONSET_CREATE_A_HERO_WS_13, WEAPONSET_CREATE_A_HERO_WS_14, WEAPONSET_CREATE_A_HERO_WS_15,
  WEAPONSET_CREATE_A_HERO_WS_16, WEAPONSET_CREATE_A_HERO_WS_17, WEAPONSET_CREATE_A_HERO_WS_18, WEAPONSET_CREATE_A_HERO_WS_19,
  WEAPONSET_CREATE_A_HERO_WS_20, WEAPONSET_CREATE_A_HERO_WS_21, WEAPONSET_CREATE_A_HERO_WS_22, WEAPONSET_CREATE_A_HERO_WS_23,
  WEAPONSET_CREATE_A_HERO_WS_24, WEAPONSET_CREATE_A_HERO_WS_25, WEAPONSET_CREATE_A_HERO_WS_26, WEAPONSET_CREATE_A_HERO_WS_27,
  WEAPONSET_CREATE_A_HERO_WS_28, WEAPONSET_CREATE_A_HERO_WS_29, WEAPONSET_CREATE_A_HERO_WS_30, WEAPONSET_CREATE_A_HERO_WS_31,
  WEAPONSET_CREATE_A_HERO_WS_32, FORMATION_PREVIEW, SCALING_WALL, SCALING_WALL_HORDE,
  OBSOLETE, SWAPPING_TO_WEAPONSET_1, SWAPPING_TO_WEAPONSET_2, SWAPPING_TO_WEAPONSET_3,
  ARMORSET_CREATE_A_HERO_01, ARMORSET_CREATE_A_HERO_02, ARMORSET_CREATE_A_HERO_03, ARMORSET_CREATE_A_HERO_04,
  ARMORSET_CREATE_A_HERO_05, ARMORSET_CREATE_A_HERO_06, ARMORSET_CREATE_A_HERO_07, ARMORSET_CREATE_A_HERO_08,
  ARMORSET_CREATE_A_HERO_09, ARMORSET_CREATE_A_HERO_10, USER_6, USER_7,
  USER_8, USER_9, USER_10, USER_11,
  USER_12, USER_13, USER_14, USER_15,
  USER_16, USER_17, USER_18, USER_19,
  USER_20, USER_21, USER_22, USER_23,
  USER_24, USER_25, USER_26, USER_27,
  USER_28, USER_29, USER_30, USER_31,
  USER_32, USER_33, USER_34, USER_35,
  USER_36, USER_37, USER_38, USER_39,
  USER_40, USER_41, USER_42, USER_43,
  USER_44, USER_45, USER_46, USER_47,
  USER_48, USER_49, USER_50, USER_51,
  USER_52, USER_53, USER_54, USER_55,
  USER_56, USER_57, USER_58, USER_59,
  USER_60, USER_61, USER_62, USER_63,
  USER_64, USER_65, USER_66, USER_67,
  USER_68, USER_69, USER_70, USER_71,
  USER_72, USER_73, USER_74, USER_75,
  EMOTION_BRACE_FOR_BEING_CRUSHED, PARALYZED, FIRING_D, FIRING_E,
  BETWEEN_FIRING_SHOTS_D, BETWEEN_FIRING_SHOTS_E, RELOADING_D, RELOADING_E,
  PREATTACK_D, PREATTACK_E, USING_WEAPON_D, USING_WEAPON_E,
  FIRING_OR_PREATTACK_D, FIRING_OR_PREATTACK_E, FIRING_OR_RELOADING_D, FIRING_OR_RELOADING_E,
  BURNINGDEATH, EMOTION_CHEER_FOR_ABOUT_TO_CRUSH, INVISIBLE_STEALTH, INVISIBLE_CAMOUFLAGE,
  CREATE_A_HERO_EXAMINE_SELF, CREATE_A_HERO_EXAMINE_WEAPON_LEF, CREATE_A_HERO_EXAMINE_WEAPON_RIG, CREATE_A_HERO_SELECTED_CHEER,
  CREATE_A_HERO_IN_CREATION_SCREEN, WEAPONSET_CREATE_A_HERO_WS_33, WEAPONSET_CREATE_A_HERO_WS_34, WEAPONSET_CREATE_A_HERO_WS_35,
  WEAPONSET_CREATE_A_HERO_WS_36, WEAPONSET_CREATE_A_HERO_WS_37, WEAPONSET_CREATE_A_HERO_WS_38, WEAPONSET_CREATE_A_HERO_WS_39,
  WEAPONSET_CREATE_A_HERO_WS_40, WEAPONSET_CREATE_A_HERO_WS_41, WEAPONSET_CREATE_A_HERO_WS_42, WEAPONSET_CREATE_A_HERO_WS_43,
  WEAPONSET_CREATE_A_HERO_WS_44, WEAPONSET_CREATE_A_HERO_WS_45, WEAPONSET_CREATE_A_HERO_WS_46, WEAPONSET_CREATE_A_HERO_WS_47,
  WEAPONSET_CREATE_A_HERO_WS_48, WEAPONSET_CREATE_A_HERO_WS_49, WEAPONSET_CREATE_A_HERO_WS_50, WEAPONSET_CREATE_A_HERO_WS_51,
  WEAPONSET_CREATE_A_HERO_WS_52, WEAPONSET_CREATE_A_HERO_WS_53, WEAPONSET_CREATE_A_HERO_WS_54, WEAPONSET_CREATE_A_HERO_WS_55,
  WEAPONSET_CREATE_A_HERO_WS_56, WEAPONSET_CREATE_A_HERO_WS_57, WEAPONSET_CREATE_A_HERO_WS_58, WEAPONSET_CREATE_A_HERO_WS_59,
  WEAPONSET_CREATE_A_HERO_WS_60, WEAPONSET_CREATE_A_HERO_WS_61, WEAPONSET_CREATE_A_HERO_WS_62, WEAPONSET_CREATE_A_HERO_WS_63,
  WEAPONSET_CREATE_A_HERO_WS_64, PACKING_TYPE_4, PACKING_TYPE_5, PACKING_TYPE_6,
  SPECIAL_WEAPON_FOUR, SPECIAL_WEAPON_FIVE, SPECIAL_WEAPON_SIX
}
 
enum  SpecialPowerUnpackConditions { MOUNTED, WEAPON_TOGGLE, MOVING }
 
enum  SpecialPowerForbiddenUnpackConditions { MOUNTED }
 
enum  CreateAtLocation {
  CREATE_AT_EDGE_NEAR_SOURCE, CREATE_AT_EDGE_NEAR_TARGET, CREATE_AT_EDGE_NEAR_TARGET_AND_MOVE_TO_LOCATION, CREATE_AT_LOCATION,
  USE_OWNER_OBJECT, CREATE_ABOVE_LOCATION, CREATE_AT_EDGE_FARTHEST_FROM_TARGET, CREATE_CLOSEST_TO_SPAWN_POINT,
  USE_SECONDARY_OBJECT_LOCATION
}
 
enum  EnumDamageType {
  FORCE, CRUSH, SLASH, PIERCE,
  SIEGE, STRUCTURAL, FLAME, HEALING,
  UNRESISTABLE, WATER, PENALTY, FALLING,
  TOPPLING, REFLECTED, PASSENGER, MAGIC,
  CHOP, HERO, SPECIALIST, URUK,
  HERO_RANGED, FLY_INTO, UNDEFINED, LOGICAL_FIRE,
  CAVALRY, CAVALRY_RANGED, POISON, FROST
}
 
enum  EnumDeathType {
  NORMAL, NONE, CRUSHED, BURNED,
  EXPLODED, POISONED, TOPPLED, FLOODED,
  SUICIDED, LASERED, DETONATED, SPLATTED,
  POISONED_BETA, EXTRA_2, EXTRA_3, EXTRA_4,
  EXTRA_5, EXTRA_6, EXTRA_7, EXTRA_8,
  KNOCKBACK, SUPERNATURAL, FADED, SLAUGHTERED
}
 
enum  EnumHealthRatioType { SAME_CURRENTHEALTH, PRESERVE_RATIO, ADD_CURRENT_HEALTH_TOO }
 
enum  ObjectStatus {
  DESTROYED, CAN_ATTACK, UNDER_CONSTRUCTION, UNSELECTABLE,
  NO_COLLISIONS, NO_ATTACK, AIRBORNE_TARGET, PARACHUTING,
  REPULSOR, HIJACKED, AFLAME, BURNED,
  WET, IS_FIRING_WEAPON, IS_BRAKING, STEALTHED,
  HIDDEN, DETECTED, CAN_STEALTH, SOLD,
  UNDERGOING_REPAIR, RECONSTRUCTING, IS_ATTACKING, NO_AUTO_ACQUIRE,
  USING_ABILITY, IS_AIMING_WEAPON, NO_ATTACK_FROM_AI, IGNORING_STEALTH,
  IS_MELEE_ATTACKING, GUARD_SELECTION, LEASHED_RETURNING, DEATH_1,
  DEATH_2, DEATH_3, DEATH_4, DEATH_5,
  CONTESTED, CONTESTING_BUILDING, HORDE_MEMBER, RIDERLESS,
  RIDER_IS_PILOT, RIDER1, RIDER2, RIDER3,
  RIDER4, RIDER5, RIDER6, RIDER7,
  RIDER8, IMMOBILE, FLEE_OFF_MAP, NOT_IN_WORLD,
  INAUDIBLE, CHANTING, ENRAGED, CREATE_DRAWABLE_WITH_LOW_DETAIL,
  SINKING, RAMPAGING, INSIDE_GARRISON, DEPLOYED,
  UNATTACKABLE, ENCLOSED, TEMPORARILY_DEFECTED, TAGGED,
  DEPLOYING, BLOODTHIRSTY, PORTER_TAGGED, GRAB_AND_DROP,
  STAND_GROUND, UNCONTROLLABLY_SCARED, SPECIAL_ABILITY_PACKING_UNPACKING, PLEASE_EAT_ME,
  UPDATING_AI, HUNT_WHEN_IDLE, IGNORE_AI_COMMAND, RUNNING_DOWN_FROM_BEHIND,
  DO_NOT_SCORE, CAN_NOT_WALK_ON, MARCH_OF_DEATH, DO_NOT_PICK_ME,
  INHERITED_FROM_ALLY_TEAM, SWITCHED_WEAPONS, END_FIRE_STATE, BOOKENDING,
  ELVISH_EXPRESSLY, INSIDE_CASTLE, BUILD_BEING_CANCELED, PENDING_CONSTRUCTION,
  PHANTOM_STRUCTURE, IN_FORMATION_TEMPLATE, IS_LEAVING_FACTORY, MOVING_TO_DISMOUNT,
  NO_HERO_PROPERTIES, CAN_ENTER_ANYTHING, HOLDING_THE_RING, INVISIBLE_DETECTED_BY_FRIEND,
  INVISIBLE_DETECTED, WORKER_REPAIRING, ATTACHED, WONT_RIDE_WITH_YOU,
  COMMAND_BUTTON_TOGGLED, IGNORE_PARALYZE_NUGGET, SUMMONING_REPLACEMENT, HOLDING_THE_SHARD,
  USER_DEFINED_1, USER_DEFINED_2
}
 
enum  ParticleSysBonePersist { NONE, HOLD, KILL, SPAWN }
 
enum  SpecialPowerType {
  SPECIAL_INVALID, SPECIAL_DAISY_CUTTER, SPECIAL_PARADROP_AMERICA, SPECIAL_CARPET_BOMB,
  SPECIAL_CLUSTER_MINES, SPECIAL_UP_FOR_GRABS_2, SPECIAL_UP_FOR_GRABS_3, SPECIAL_UP_FOR_GRABS_4,
  SPECIAL_NEUTRON_MISSILE, SPECIAL_UP_FOR_GRABS, SPECIAL_DEFECTOR, SPECIAL_TERROR_CELL,
  SPECIAL_AMBUSH, SPECIAL_BLACK_MARKET_NUKE, SPECIAL_ANTHRAX_BOMB, SPECIAL_SCUD_STORM,
  SPECIAL_PRINCE_OF_DOL_ARMOTH, SPECIAL_CRATE_DROP, SPECIAL_A10_THUNDERBOLT_STRIKE, SPECIAL_DETONATE_DIRTY_NUKE,
  SPECIAL_ARTILLERY_BARRAGE, SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES, SPECIAL_REMOTE_CHARGES, SPECIAL_TIMED_CHARGES,
  SPECIAL_HACKER_DISABLE_BUILDING, SPECIAL_TANKHUNTER_TNT_ATTACK, SPECIAL_BLACKLOTUS_CAPTURE_BUILDING, SPECIAL_MAN_THE_WALLS,
  SPECIAL_OSGILIATH_VETERANS, SPECIAL_INFANTRY_CAPTURE_BUILDING, SPECIAL_RADAR_VAN_SCAN, SPECIAL_SPY_DRONE,
  SPECIAL_DISGUISE_AS_VEHICLE, SPECIAL_REPAIR_VEHICLES, SPECIAL_PARTICLE_UPLINK_CANNON, SPECIAL_RANGER_AMBUSH,
  SPECIAL_CHANGE_BATTLE_PLANS, SPECIAL_CIA_INTELLIGENCE, SPECIAL_CLEANUP_AREA, SPECIAL_GRAB_PASSENGER,
  SPECIAL_GRAB_CHUNK, SPECIAL_SPAWN_ORCS, SPECIAL_CHARGE_ATTACK, SPECIAL_PART_THE_HEAVENS,
  SPECIAL_DEFLECT_PROJECTILES, SPECIAL_SIEGEDEPLOY, SPECIAL_STOP, SPECIAL_ARROW_STORM,
  SPECIAL_SWOOP_ATTACK, SPECIAL_LEVEL_ATTACK, SPECIAL_LEVEL_POSITION, SPECIAL_GIVE_UPGRADE,
  SPECIAL_ROUSING_SPEECH, SPECIAL_GENERAL_TARGETLESS, SPECIAL_GENERAL_TARGETLESS_TWO, SPECIAL_SHIELD_BUBBLE,
  SPECIAL_TOGGLE_MOUNTED, SPECIAL_WIZARD_BLAST, SPECIAL_GLORIOUS_CHARGE, SPECIAL_WOUND_ARROW,
  SPECIAL_HERO_MODE, SPECIAL_FLAMING_SWORD, SPECIAL_FIRE_WHIP, SPECIAL_BALROG_BREATH,
  SPECIAL_MTTROLL_BORED, SPECIAL_BALROG_WINGS, SPECIAL_BALROG_SCREAM, SPECIAL_TRAINING,
  SPECIAL_TELEKENETIC_PUSH, SPECIAL_SONIC_SONG, SPECIAL_REVEAL_MAP_AREA, SPECIAL_KNIFE_ATTACK,
  SPECIAL_SPAWN_OATHBREAKERS, SPECIAL_CALL_OF_THE_DEEP, SPECIAL_SKULL_TOTEM, SPECIAL_EXTINGUISH_FIRE,
  SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER, SPECIAL_DOMINATE_ENEMY, SPECIAL_WORD_OF_POWER, SPECIAL_KNIFE_FIGHTER,
  SPECIAL_SPELL_BOOK_HEAL, SPECIAL_SPELL_BOOK_ELVEN_GIFTS, SPECIAL_SPELL_BOOK_SPAWN_LONE_TOWER, SPECIAL_SPELL_BOOK_ENSHROUDING_MIST,
  SPECIAL_SPELL_BOOK_RALLYING_CALL, SPECIAL_SPELL_BOOK_TOM_BOMBADIL, SPECIAL_SPELL_BOOK_HOBBIT_ALLIES, SPECIAL_SPELL_BOOK_REBUILD,
  SPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD, SPECIAL_SPELL_BOOK_ELVEN_WOOD, SPECIAL_SPELL_BOOK_DWARVEN_RICHES, SPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES,
  SPECIAL_SPELL_BOOK_CLOUD_BREAK, SPECIAL_SPELL_BOOK_ROHAN_ALLIES, SPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES, SPECIAL_SPELL_BOOK_ENT_ALLIES,
  SPECIAL_SPELL_BOOK_EAGLE_ALLIES, SPECIAL_SPELL_BOOK_UNDERMINE, SPECIAL_SPELL_BOOK_BOMBARD, SPECIAL_SPELL_BOOK_ARMY_OF_THE_DEAD,
  SPECIAL_SPELL_BOOK_EARTHQUAKE, SPECIAL_SPELL_BOOK_FLOOD, SPECIAL_SPELL_BOOK_SUNFLARE, SPECIAL_SPELL_BOOK_CITADEL,
  SPECIAL_SPELL_BOOK_TAINT, SPECIAL_SPELL_BOOK_EYE_OF_SAURON, SPECIAL_SPELL_BOOK_BARRICADE, SPECIAL_SPELL_BOOK_WAR_CHANT,
  SPECIAL_SPELL_BOOK_PALANTIR_VISION, SPECIAL_SPELL_BOOK_CREBAIN, SPECIAL_SPELL_BOOK_CAVE_BATS, SPECIAL_SPELL_BOOK_INDUSTRY,
  SPECIAL_SPELL_BOOK_DEVASTATION, SPECIAL_SPELL_BOOK_UNTAMED_ALLEGIANCE, SPECIAL_SPELL_BOOK_ARROW_VOLLEY_EVIL, SPECIAL_SPELL_BOOK_WILD_MEN_ALLIES,
  SPECIAL_SPELL_BOOK_SCAVENGER, SPECIAL_SPELL_BOOK_CALL_THE_HORDE, SPECIAL_SPELL_BOOK_SPIDERLING_ALLIES, SPECIAL_SPELL_BOOK_DARKNESS,
  SPECIAL_SPELL_BOOK_AWAKEN_WYRM, SPECIAL_SPELL_BOOK_FREEZING_RAIN, SPECIAL_SPELL_BOOK_FUEL_THE_FIRES, SPECIAL_SPELL_BOOK_WATCHER_ALLY,
  SPECIAL_SPELL_BOOK_BALROG_ALLY, SPECIAL_SPELL_BOOK_RAIN_OF_FIRE, SPECIAL_SPELL_BOOK_DRAGON_ALLY, SPECIAL_SPELL_BOOK_DRAGON_STRIKE,
  SPECIAL_ATHELAS, SPECIAL_AT_VISIBLE_OBJECT, SPECIAL_SARUMAN_FIRE_BALL, SPECIAL_DISGUISE,
  SPECIAL_SMITE_CANCELDISGUISE, SPECIAL_ATTRIBUTEMOD_CANCELDISGUISE, SPECIAL_KINGS_FAVOR, SPECIAL_FAKE_LEADERSHIP_BUTTON,
  SPECIAL_GIVE_UPGRADE_NEAREST, SPECIAL_SCREECH, SPECIAL_REPAIR_STRUCTURE, SPECIAL_EAT,
  SPECIAL_GIMLI_LEAP, SPECIAL_HARVEST, SPECIAL_PERSONAL_FLOOD, SPECIAL_ELVEN_GRACE,
  SPECIAL_AT_VISIBLE_GROUNDED_OBJECT, SPECIAL_TELEPORT_TEAM_TO_CASTER, SPECIAL_SPAWN_TORNADO, SPECIAL_CURSE_ENEMY,
  SPECIAL_STORE_LIST_1, SPECIAL_STORE_LIST_2, SPECIAL_TELEPORT_LIST_TO_POSITION, SPECIAL_EVACUATE_GARRISON,
  SPECIAL_GENERAL_TARGETLESS_THREE, SPECIAL_SUMMON_ALLIES, SPECIAL_SPELL_BOOK_GENERAL_SUMMON, SPECIAL_SPELL_BOOK_BLIGHT,
  SPECIAL_SPELL_BOOK_SNOWBIND, SPECIAL_SPELL_BOOK_CHILL_WIND, SPECIAL_AOE_ATTACK_HEAL
}
 
enum  TimeOfDay {
  NONE, MORNING, AFTERNOON, EVENING,
  NIGHT, INTERPOLATE
}
 
enum  Weather { NORMAL, SNOWY }
 

Detailed Description

Enumeration Type Documentation

◆ ArmorSetFlags

All of the ArmorSetFlag enumerators. Used in Armor sets

Enumerator
VETERAN 

~

ELITE 

~

HERO 

~

PLAYER_UPGRADE 

~

WEAK_VERSUS_BASEDEFENSES 

~

ALTERNATE_FORMATION 

~

MOUNTED 

~

PLAYER_UPGRADE_2 

~

PLAYER_UPGRADE_3 

~

UNBESIEGEABLE 

~

AS_TOWER 

~

CREATE_A_HERO_01 

~

CREATE_A_HERO_02 

~

CREATE_A_HERO_03 

~

CREATE_A_HERO_04 

~

CREATE_A_HERO_05 

~

CREATE_A_HERO_06 

~

CREATE_A_HERO_07 

~

CREATE_A_HERO_08 

~

CREATE_A_HERO_09 

~

CREATE_A_HERO_10 

~

◆ EmotionNuggetAIState

All of the EmotionNugget AIState enumerators. Used in Emotions

Enumerator
BACK_AWAY 

~

AVOID_SCARER 

~

IDLE 

~

RUN_AWAY_PANIC 

~

FACE_OBJECT 

~

QUARREL 

~

◆ EmotionNuggetType

All of the EmotionNuggetType enumerators. Used in Emotions

Enumerator
TAUNT 

~

CHEER 

~

HERO_CHEER 

~

POINT 

~

FEAR 

~

UNCONTROLLABLE_FEAR 

~

TERROR 

~

DOOM 

~

QUARRELSOME 

~

ALERT 

~

BRACE_FOR_BEING_CRUSHED 

~

CHEER_FOR_ABOUT_TO_CRUSH 

~

◆ FactionSide

All of the FactionSide enumerators. Used in PlayerTemplates, CaH's UsableFactions, CaH's DefaultFaction

Enumerator
Men 

~

Elves 

~

Dwarves 

~

Isengard 

~

Mordor 

~

Wild 

~

Angmar 

~

Arnor 

~

Neutral 

~

◆ Kindof

enum Kindof

All of the Kindof enumerators. Used in objects

Todo:
{ Check list for incomplete names... }
Enumerator
OBSTACLE 

~

SELECTABLE 

~

IMMOBILE 

~

CAN_ATTACK 

~

STICK_TO_TERRAIN_SLOPE 

~

CAN_CAST_REFLECTIONS 

~

SHRUBBERY 

~

STRUCTURE 

~

INFANTRY 

~

CAVALRY 

~

MONSTER 

~

MACHINE 

~

AIRCRAFT 

~

HUGE_VEHICLE 

~

DOZER 

~

SWARM_DOZER 

~

HARVESTER 

~

COMMANDCENTER 

~

CASTLE_CENTER 

~

SALVAGER 

~

WEAPON_SALVAGER 

~

TRANSPORT 

~

BRIDGE 

~

LANDMARK_BRIDGE 

~

BRIDGE_TOWER 

~

PROJECTILE 

~

PRELOAD 

~

NO_GARRISON 

~

CASTLE_KEEP 

~

WAVE_EFFECT 

~

NO_COLLIDE 

~

REPAIR_PAD 

~

HEAL_PAD 

~

STEALTH_GARRISON 

~

SUPPLY_GATHERING_CENTER 

~

AIRFIELD 

~

DRAWABLE_ONLY 

~

MP_COUNT_FOR_VICTORY 

~

REBUILD_HOLE 

~

SCORE 

~

SCORE_CREATE 

~

SCORE_DESTROY 

~

NO_HEAL_ICON 

~

CAN_RAPPEL 

~

PARACHUTABLE 

~

CAN_BE_REPULSED 

~

MOB_NEXUS 

~

IGNORED_IN_GUI 

~

CRATE 

~

CAPTURABLE 

~

LINKED_TO_FLAG 

~

CLEARED_BY_BUILD 

~

SMALL_MISSILE 

~

ALWAYS_VISIBLE 

~

UNATTACKABLE 

~

MINE 

~

CLEANUP_HAZARD 

~

PORTABLE_STRUCTURE 

~

ALWAYS_SELECTABLE 

~

ATTACK_NEEDS_LINE_OF_SIGHT 

~

WALK_ON_TOP_OF_WALL 

~

DEFENSIVE_WALL 

~

FS_POWER 

~

FS_FACTORY 

~

FS_BASE_DEFENSE 

~

FS_TECHNOLOGY 

~

AIRCRAFT_PATH_AROUND 

~

LOW_OVERLAPPABLE 

~

FORCEATTACKABLE 

~

AUTO_RALLYPOINT 

~

OATHBREAKER 

~

POWERED 

~

PRODUCED_AT_HELIPAD 

~

DRONE 

~

CAN_SEE_THROUGH_STRUCTURE 

~

BALLISTIC_MISSILE 

~

CLICK_THROUGH 

~

SUPPLY_SOURCE_ON_PREVIEW 

~

PARACHUTE 

~

GARRISONABLE_UNTIL_DESTROYED 

~

BOAT 

~

IMMUNE_TO_CAPTURE 

~

HULK 

~

SHOW_PORTRAIT_WHEN_CONTROLLED 

~

SPAWNS_ARE_THE_WEAPONS 

~

CANNOT_BUILD_NEAR_SUPPLIES 

~

SUPPLY_SOURCE 

~

REVEAL_TO_ALL 

~

DISGUISER 

~

INERT 

~

HERO 

~

IGNORES_SELECT_ALL 

~

DONT_AUTO_CRUSH_INFANTRY 

~

SIEGE_TOWER 

~

TREE 

~

SHRUB 

~

CLUB 

~

ROCK 

~

THROWN_OBJECT 

~

GRAB_AND_KILL 

~

OPTIMIZED_PROP 

~

ENVIRONMENT 

~

DEFLECT_BY_SPECIAL_POWER 

~

WORKING_PASSENGER 

~

BASE_FOUNDATION 

~

NEED_BASE_FOUNDATION 

~

REACT_WHEN_SELECTED 

~

GIMLI 

~

ORC 

~

HORDE 

~

COMBO_HORDE 

~

NONOCCLUDING 

~

NO_FREEWILL_ENTER 

~

CAN_USE_SIEGE_TOWER 

~

CAN_RIDE_SIEGE_LADDER 

~

TACTICAL_MARKER 

~

PATH_THROUGH_EACH_OTHER 

~

NOTIFY_OF_PREATTACK 

~

GARRISON 

~

MELEE_HORDE 

~

BASE_SITE 

~

INERT_SHROUD_REVEALER 

~

OCL_BIT 

~

SPELL_BOOK 

~

DEPRECATED 

~

PATH_THROUGH_INFANTRY 

~

NO_FORMATION_MOVEMENT 

~

NO_BASE_CAPTURE 

~

ARMY_SUMMARY 

~

HOBBIT 

~

NOT_AUTOACQUIRABLE 

~

URUK 

~

CHUNK_VENDOR 

~

ARCHER 

~

MOVE_ONLY 

~

FS_CASH_PRODUCER 

~

ROCK_VENDOR 

~

BLOCKING_GATE 

~

CAN_RIDE_BATTERING_RAM 

~

SIEGE_LADDER 

~

MINE_TRIGGER 

~

BUFF 

~

GRAB_AND_DROP 

~

PORTER 

~

SCARY 

~

CRITTER_EMITTER 

~

SALT_LICK 

~

CAN_ATTACK_WALLS 

~

IGNORE_FOR_VICTORY 

~

DO_NOT_CLASSIFY 

~

WALL_UPGRADE 

~

ARMY_OF_DEAD 

~

TAINT 

~

BASE_DEFENSE_FOUNDATION 

~

NOT_SELLABLE 

~

WEBBED 

~

WALL_HUB 

~

BUILD_FOR_FREE 

~

IGNORE_FOR_EVA_SPEECH_POSITION 

~

MADE_OF_WOOD 

~

MADE_OF_METAL 

~

MADE_OF_STONE 

~

MADE_OF_DIRT 

~

FACE_AWAY_FROM_CASTLE_KEEP 

~

BANNER 

~

I_WANT_TO_EAT_YOU 

~

INDUSTRY_AFFECTED 

~

DWARVENRICHES_AFFECTED 

~

GANDALF 

~

ARAGORN 

~

HAS_HEALTH_BAR 

~

BIG_MONSTER 

~

DEPLOYED_MINE 

~

CANNOT_RETALIATE 

~

CREEP 

~

TAINTEFFECT 

~

TROLL_BUFF_NUGGET 

~

VITAL_FOR_BASE_SURVIVAL 

~

DO_NOT_PICK_ME_WHEN_BUILDING 

~

SUMMONED 

~

HIDE_IF_FOGGED 

~

ALWAYS_SHOW_HOUSE_COLOR 

~

MOVE_FOR_NOONE 

~

WB_DISPLAY_SCRIPT_NAME 

~

CAN_CLIMB_WALLS 

~

MUMAKIL_BUFF_NUGGET 

~

LARGE_RECTANGLE_PATHFIND 

~

SUBMARINE 

~

PORT 

~

WALL_SEGMENT 

~

CREATE_A_HERO 

~

SHIP 

~

OPTIMIZED_SOUND 

~

PASS_EXPERIENCE_TO_CONTAINED 

~

DOZER_FACTORY 

~

THREAT_FINDER 

~

ECONOMY_STRUCTURE 

~

LIVING_WORLD_BUILDING_MIRROR 

~

PIKE 

~

NONCOM 

~

OBSOLETE 

~

SCALEABLE_WALL 

~

SKYBOX 

~

WALL_GATE 

~

CAPTUREFLAG 

~

NEUTRALGOLLUM 

~

PASS_EXPERIENCE_TO_CONTAINER 

~

GIANT_BIRD 

~

ORIENTS_TO_CAMERA 

~

NEVER_CULL_FOR_MP 

~

DONT_USE_CANCEL_BUILD_BUTTON 

~

ONE_RING 

~

HEAVY_MELEE_HITTER 

~

DONT_HIDE_IF_FOGGED 

~

CAN_SHOOT_OVER_WALLS 

~

PASS_EXPERIENCE_TO_PRODUCER 

~

EXPANSION_PAD 

~

AMPHIBIOUS 

~

SUPPORT 

~

TROLL 

~

SIEGEENGINE 

~

HORDE_MONSTER 

~

◆ LivingWorldObjectType

All of the LivingWorldObjectType enumerators.

Todo:
{ Check list for incomplete names... }
Enumerator
ARMY 

~

BATTLE_MARKER 

~

REGION_AWARD_DISPUTE 

~

CLOUD 

~

BUILDING 

~

DEFAULT 

~

◆ ModelCondition

All of the ModelCondition enumerators. Used in Behaviors and animations

Todo:
{ Check list for incomplete names... }
Enumerator
TOPPLED 

~

FRONTCRUSHED 

~

BACKCRUSHED 

~

DAMAGED 

~

REALLYDAMAGED 

~

RUBBLE 

~

SPECIAL_DAMAGED 

~

NIGHT 

~

SNOW 

~

PARACHUTING 

~

GARRISONED 

~

ENEMYNEAR 

~

WEAPONSET_VETERAN 

~

WEAPONSET_ELITE 

~

WEAPONSET_HERO 

~

WEAPONSET_PASSENGER_TYPE_ONE 

~

WEAPONSET_PASSENGER_TYPE_TWO 

~

WEAPONSET_PLAYER_UPGRADE 

~

WEAPONSTATE_ONE 

~

WEAPONSTATE_TWO 

~

WEAPONSTATE_THREE 

~

DOOR_1_OPENING 

~

DOOR_1_CLOSING 

~

DOOR_1_WAITING_OPEN 

~

DOOR_1_WAITING_TO_CLOSE 

~

DOOR_2_OPENING 

~

DOOR_2_CLOSING 

~

DOOR_2_WAITING_OPEN 

~

DOOR_2_WAITING_TO_CLOSE 

~

DOOR_3_OPENING 

~

DOOR_3_CLOSING 

~

DOOR_3_WAITING_OPEN 

~

DOOR_3_WAITING_TO_CLOSE 

~

DOOR_4_OPENING 

~

DOOR_4_CLOSING 

~

DOOR_4_WAITING_OPEN 

~

DOOR_4_WAITING_TO_CLOSE 

~

ATTACKING 

~

ATTACKING_STRUCTURE 

~

ATTACKING_POSITION 

~

PREATTACK_A 

~

FIRING_A 

~

FIRING_OR_PREATTACK_A 

~

FIRING_OR_RELOADING_A 

~

BETWEEN_FIRING_SHOTS_A 

~

RELOADING_A 

~

PREATTACK_B 

~

FIRING_B 

~

FIRING_OR_PREATTACK_B 

~

FIRING_OR_RELOADING_B 

~

BETWEEN_FIRING_SHOTS_B 

~

RELOADING_B 

~

PREATTACK_C 

~

FIRING_C 

~

FIRING_OR_PREATTACK_C 

~

FIRING_OR_RELOADING_C 

~

BETWEEN_FIRING_SHOTS_C 

~

RELOADING_C 

~

TURRET_ROTATE 

~

POST_RUBBLE 

~

POST_COLLAPSE 

~

MOVING 

~

DYING 

~

EMOTION_ALERT 

~

EMOTION_AFRAID 

~

EMOTION_TERROR 

~

EMOTION_PANIC 

~

AWAITING_CONSTRUCTION 

~

PARTIALLY_CONSTRUCTED 

~

ACTIVELY_BEING_CONSTRUCTED 

~

UNIT_ACTIVELY_BEING_CONSTRUCTED 

~

PRONE 

~

FREEFALL 

~

ACTIVELY_CONSTRUCTING 

~

CONSTRUCTION_COMPLETE 

~

RADAR_EXTENDING 

~

RADAR_UPGRADED 

~

PANICKING 

~

AFLAME 

~

SMOLDERING 

~

BURNED 

~

DOCKING 

~

DOCKING_BEGINNING 

~

DOCKING_ACTIVE 

~

DOCKING_ENDING 

~

CARRYING 

~

FLOODED 

~

LOADED 

~

PASSENGER 

~

TRANSPORT_MOVING 

~

TRANSPORT_STOPPED 

~

CLUB 

~

JETAFTERBURNER 

~

JETEXHAUST 

~

PACKING 

~

PREPARING 

~

UNPACKING 

~

PACKING_TYPE_1 

~

PACKING_TYPE_2 

~

PACKING_TYPE_3 

~

DEPLOYED 

~

OVER_WATER 

~

POWER_PLANT_UPGRADED 

~

CLIMBING 

~

SOLD 

~

RAPPELLING 

~

ARMED 

~

POWER_PLANT_UPGRADING 

~

BUILD_PLACEMENT_CURSOR 

~

PHANTOM_STRUCTURE 

~

START_CAPTURE 

~

CANCEL_CAPTURE 

~

CAPTURING 

~

PORCUPINE 

~

SPECIAL_CHEERING 

~

CONTINUOUS_FIRE_SLOW 

~

CONTINUOUS_FIRE_MEAN 

~

CONTINUOUS_FIRE_FAST 

~

RAISING_FLAG 

~

CAPTURED 

~

EXPLODED_FLAILING 

~

EXPLODED_BOUNCING 

~

SPLATTED 

~

USING_WEAPON_A 

~

USING_WEAPON_B 

~

USING_WEAPON_C 

~

PREORDER 

~

STUNNED_FLAILING 

~

STUNNED 

~

STONED 

~

WANDER 

~

WALKING 

~

CHARGING 

~

TURN_LEFT 

~

TURN_RIGHT 

~

ACCELERATE 

~

DECELERATE 

~

TURN_LEFT_HIGH_SPEED 

~

TURN_RIGHT_HIGH_SPEED 

~

DESTROYED_FRONT 

~

DESTROYED_RIGHT 

~

DESTROYED_BACK 

~

DESTROYED_LEFT 

~

WEAPONSET_GARRISONED 

~

WEAPONLOCK_PRIMARY 

~

WEAPONLOCK_SECONDARY 

~

WEAPONLOCK_TERTIARY 

~

WEAPONLOCK_QUATERNARY 

~

WEAPONLOCK_QUINARY 

~

DEATH_1 

~

DEATH_2 

~

DEATH_3 

~

DEATH_4 

~

DECAY 

~

THROWN_PROJECTILE 

~

ABOUT_TO_HIT 

~

BACKING_UP 

~

ENGAGED 

~

DEFLECT_SPECIAL_POWER 

~

WEAPONSET_CLOSE_RANGE 

~

WEAPONSTATE_CLOSE_RANGE 

~

WEAPONSET_RAMPAGE 

~

RAMPAGE_ANIMATION_ONLY 

~

STUNNED_STANDING_UP 

~

REACT_1 

~

REACT_2 

~

REACT_3 

~

REACT_4 

~

REACT_5 

~

REACT_6 

~

SELECTED 

~

GUARDING 

~

HIT_REACTION 

~

HIT_LEVEL_1 

~

HIT_LEVEL_2 

~

HIT_LEVEL_3 

~

GRAB_BUILDING_CHUNK 

~

DEATH_5 

~

AIM_HIGH 

~

AIM_STRAIGHT 

~

AIM_LOW 

~

AIM_NEAR 

~

AIM_FAR 

~

DIVING 

~

USER_1 

~

USER_2 

~

USER_3 

~

USER_4 

~

USER_5 

~

SWOOPING 

~

BURNT_MODEL 

~

BURNT_TEXTURE 

~

WEAPONSET_CONTESTING_BUILDING 

~

DEBUG 

~

PASSENGER_VARIATION_1 

~

PASSENGER_VARIATION_2 

~

PASSENGER_VARIATION_3 

~

PASSENGER_VARIATION_4 

~

PASSENGER_VARIATION_5 

~

EMOTION_GUNG_HO 

~

EMOTION_LOOK_TO_SKY 

~

EMOTION_CELEBRATING 

~

EMOTION_AMUSED 

~

EMOTION_MORALE_HIGH 

~

EMOTION_MORALE_LOW 

~

EMOTION_COWER 

~

EMOTION_DISSIDENT 

~

USING_SPECIAL_ABILITY 

~

WORLD_BUILDER 

~

SIEGE_CONTAIN 

~

LEVELED 

~

SPECIAL_POWER_1 

~

SPECIAL_POWER_2 

~

SPECIAL_POWER_3 

~

MOUNTED 

~

OATH_FULLFILLED 

~

RESURRECTED 

~

DESTROYED_WEAPON 

~

JUST_BUILT 

~

BASE_BUILD 

~

HERO 

~

RIDER1 

~

RIDER2 

~

RIDER3 

~

RIDER4 

~

RIDER5 

~

RIDER6 

~

RIDER7 

~

RIDER8 

~

WEAPONSET_RIDER1 

~

WEAPONSET_RIDER2 

~

WEAPONSET_RIDER3 

~

WEAPONSET_RIDER4 

~

WEAPONSET_RIDER5 

~

WEAPONSET_RIDER6 

~

WEAPONSET_RIDER7 

~

WEAPONSET_RIDER8 

~

WEAPONSET_SPECIAL_ONE 

~

WEAPONSET_SPECIAL_TWO 

~

WADING 

~

SWIMMING 

~

WEAPONSET_CONTAINED 

~

WEAPONSTATE_CONTAINED 

~

HORDE_EMPTY 

~

SPECIAL_WEAPON_ONE 

~

SPECIAL_WEAPON_TWO 

~

SPECIAL_WEAPON_THREE 

~

WEAPONSET_MOUNTED 

~

EATING 

~

CHANT_FOR_GROND 

~

WEAPONSET_ENRAGED 

~

WEAPONSET_SPECIAL_UPGRADE 

~

RUNNING_OFF_MAP 

~

ONE_RING 

~

PRIMARY_FORMATION 

~

ALTERNATE_FORMATION 

~

HARVEST_PREPARATION 

~

HARVEST_ACTION 

~

SPECIAL_ENEMY_NEAR 

~

HIDDEN 

~

PUTTING_ON_RING 

~

TAKING_OFF_RING 

~

UPGRADE_BOILING_OIL 

~

UPGRADE_GARRISON 

~

UPGRADE_POSTERN_GATE 

~

UPGRADE_TREBUCHET 

~

UPGRADE_NUMENOR_STONEWORK 

~

UPGRADE_IVORY_TOWER 

~

UPGRADE_HOUSE_OF_HEALING 

~

UPGRADE_BLANK4 

~

UPGRADE_FORTRESS_MONUMENT 

~

FORTRESS_IMPROVEMENT_1 

~

FORTRESS_IMPROVEMENT_2 

~

FORTRESS_IMPROVEMENT_3 

~

FORTRESS_IMPROVEMENT_4 

~

FORTRESS_IMPROVEMENT_5 

~

FORTRESS_IMPROVEMENT_6 

~

FORTRESS_IMPROVEMENT_7 

~

FORTRESS_IMPROVEMENT_8 

~

FORTRESS_IMPROVEMENT_9 

~

FORTRESS_IMPROVEMENT_1_BUILDING 

~

FORTRESS_IMPROVEMENT_2_BUILDING 

~

FORTRESS_IMPROVEMENT_3_BUILDING 

~

FORTRESS_IMPROVEMENT_4_BUILDING 

~

FORTRESS_IMPROVEMENT_5_BUILDING 

~

FORTRESS_IMPROVEMENT_6_BUILDING 

~

FORTRESS_IMPROVEMENT_7_BUILDING 

~

FORTRESS_IMPROVEMENT_8_BUILDING 

~

FORTRESS_IMPROVEMENT_9_BUILDING 

~

FORTRESS_MONUMENT_CREATURE_AVAIL 

~

FORTRESS_MONUMENT_CREATURE_UNAVA 

~

FORTRESS_MONUMENT_UNDER_CONSTRUC 

~

DRILL0 

~

DRILL1 

~

DRILL2 

~

DRILL3 

~

DRILL4 

~

RIDERLESS 

~

DRAFTED 

~

UPGRADED_ARMOR 

~

DISGUISED 

~

WEAPONSET_TOGGLE_1 

~

WEAPONSET_TOGGLE_2 

~

WEAPONSET_TOGGLE_3 

~

WEAPONSET_HERO_MODE 

~

DOCKING_PRE_DOCK 

~

TURRET_ANGLE_0 

~

TURRET_ANGLE_90 

~

TURRET_ANGLE_180 

~

TURRET_ANGLE_270 

~

USING_COMBO_LOCOMOTOR 

~

WAR_CHANT 

~

EMOTION_QUARRELSOME 

~

QUARRELSOME_FIGHTING 

~

UNCONTROLLABLE 

~

INITIAL_ENRAGED 

~

ARMORSET_VETERAN 

~

ARMORSET_ELITE 

~

ARMORSET_HERO 

~

ARMORSET_WEAK_VERSUS_BASEDEFENSE 

~

ARMORSET_ALTERNATE_FORMATION 

~

ARMORSET_MOUNTED 

~

ARMORSET_PLAYER_UPGRADE 

~

ARMORSET_PLAYER_UPGRADE_2 

~

ARMORSET_PLAYER_UPGRADE_3 

~

ARMORSET_UNBESIEGEABLE 

~

EMOTION_TAUNTING 

~

EMOTION_DOOM 

~

EMOTION_POINTING 

~

WEAPON_TOGGLING 

~

INVULNERABLE 

~

MARCHING 

~

UPGRADE_ECONOMY_BONUS 

~

COMING_OUT_OF_FACTORY 

~

DESTROYED_WHILST_BEING_CONSTRUCT 

~

COLLAPSING 

~

EMOTION_UNCONTROLLABLY_AFRAID 

~

SAIL_FLAPPING 

~

SAIL_BLOWN_RIGHT 

~

SAIL_BLOWN_LEFT 

~

BUILD_VARIATION_ONE 

~

BUILD_VARIATION_TWO 

~

LEASHED_RETURNING 

~

CREATE_A_HERO_00 

~

CREATE_A_HERO_01 

~

CREATE_A_HERO_02 

~

CREATE_A_HERO_03 

~

CREATE_A_HERO_04 

~

CREATE_A_HERO_05 

~

CREATE_A_HERO_06 

~

CREATE_A_HERO_07 

~

CREATE_A_HERO_08 

~

CREATE_A_HERO_09 

~

CREATE_A_HERO_10 

~

CREATE_A_HERO_11 

~

CREATE_A_HERO_12 

~

CREATE_A_HERO_13 

~

CREATE_A_HERO_14 

~

CREATE_A_HERO_15 

~

CREATE_A_HERO_16 

~

CREATE_A_HERO_17 

~

CREATE_A_HERO_18 

~

CREATE_A_HERO_19 

~

CREATE_A_HERO_20 

~

CREATE_A_HERO_21 

~

CREATE_A_HERO_22 

~

CREATE_A_HERO_23 

~

CREATE_A_HERO_24 

~

CREATE_A_HERO_25 

~

CREATE_A_HERO_26 

~

CREATE_A_HERO_27 

~

CREATE_A_HERO_28 

~

CREATE_A_HERO_29 

~

CREATE_A_HERO_30 

~

CREATE_A_HERO_31 

~

CREATE_A_HERO_32 

~

CREATE_A_HERO_33 

~

CREATE_A_HERO_34 

~

CREATE_A_HERO_35 

~

CREATE_A_HERO_36 

~

CREATE_A_HERO_37 

~

CREATE_A_HERO_38 

~

CREATE_A_HERO_39 

~

CREATE_A_HERO_40 

~

CREATE_A_HERO_41 

~

CREATE_A_HERO_42 

~

CREATE_A_HERO_43 

~

CREATE_A_HERO_44 

~

CREATE_A_HERO_45 

~

CREATE_A_HERO_46 

~

CREATE_A_HERO_47 

~

CREATE_A_HERO_48 

~

CREATE_A_HERO_49 

~

CREATE_A_HERO_50 

~

CREATE_A_HERO_51 

~

CREATE_A_HERO_52 

~

CREATE_A_HERO_53 

~

CREATE_A_HERO_54 

~

CREATE_A_HERO_55 

~

CREATE_A_HERO_56 

~

CREATE_A_HERO_57 

~

CREATE_A_HERO_58 

~

CREATE_A_HERO_59 

~

CREATE_A_HERO_60 

~

CREATE_A_HERO_61 

~

CREATE_A_HERO_62 

~

CREATE_A_HERO_63 

~

CREATE_A_HERO_64 

~

CREATE_A_HERO_65 

~

WEAPONSET_CREATE_A_HERO_WS_01 

~

WEAPONSET_CREATE_A_HERO_WS_02 

~

WEAPONSET_CREATE_A_HERO_WS_03 

~

WEAPONSET_CREATE_A_HERO_WS_04 

~

WEAPONSET_CREATE_A_HERO_WS_05 

~

WEAPONSET_CREATE_A_HERO_WS_06 

~

WEAPONSET_CREATE_A_HERO_WS_07 

~

WEAPONSET_CREATE_A_HERO_WS_08 

~

WEAPONSET_CREATE_A_HERO_WS_09 

~

WEAPONSET_CREATE_A_HERO_WS_10 

~

WEAPONSET_CREATE_A_HERO_WS_11 

~

WEAPONSET_CREATE_A_HERO_WS_12 

~

WEAPONSET_CREATE_A_HERO_WS_13 

~

WEAPONSET_CREATE_A_HERO_WS_14 

~

WEAPONSET_CREATE_A_HERO_WS_15 

~

WEAPONSET_CREATE_A_HERO_WS_16 

~

WEAPONSET_CREATE_A_HERO_WS_17 

~

WEAPONSET_CREATE_A_HERO_WS_18 

~

WEAPONSET_CREATE_A_HERO_WS_19 

~

WEAPONSET_CREATE_A_HERO_WS_20 

~

WEAPONSET_CREATE_A_HERO_WS_21 

~

WEAPONSET_CREATE_A_HERO_WS_22 

~

WEAPONSET_CREATE_A_HERO_WS_23 

~

WEAPONSET_CREATE_A_HERO_WS_24 

~

WEAPONSET_CREATE_A_HERO_WS_25 

~

WEAPONSET_CREATE_A_HERO_WS_26 

~

WEAPONSET_CREATE_A_HERO_WS_27 

~

WEAPONSET_CREATE_A_HERO_WS_28 

~

WEAPONSET_CREATE_A_HERO_WS_29 

~

WEAPONSET_CREATE_A_HERO_WS_30 

~

WEAPONSET_CREATE_A_HERO_WS_31 

~

WEAPONSET_CREATE_A_HERO_WS_32 

~

FORMATION_PREVIEW 

~

SCALING_WALL 

~

SCALING_WALL_HORDE 

~

OBSOLETE 

~

SWAPPING_TO_WEAPONSET_1 

~

SWAPPING_TO_WEAPONSET_2 

~

SWAPPING_TO_WEAPONSET_3 

~

ARMORSET_CREATE_A_HERO_01 

~

ARMORSET_CREATE_A_HERO_02 

~

ARMORSET_CREATE_A_HERO_03 

~

ARMORSET_CREATE_A_HERO_04 

~

ARMORSET_CREATE_A_HERO_05 

~

ARMORSET_CREATE_A_HERO_06 

~

ARMORSET_CREATE_A_HERO_07 

~

ARMORSET_CREATE_A_HERO_08 

~

ARMORSET_CREATE_A_HERO_09 

~

ARMORSET_CREATE_A_HERO_10 

~

USER_6 

~

USER_7 

~

USER_8 

~

USER_9 

~

USER_10 

~

USER_11 

~

USER_12 

~

USER_13 

~

USER_14 

~

USER_15 

~

USER_16 

~

USER_17 

~

USER_18 

~

USER_19 

~

USER_20 

~

USER_21 

~

USER_22 

~

USER_23 

~

USER_24 

~

USER_25 

~

USER_26 

~

USER_27 

~

USER_28 

~

USER_29 

~

USER_30 

~

USER_31 

~

USER_32 

~

USER_33 

~

USER_34 

~

USER_35 

~

USER_36 

~

USER_37 

~

USER_38 

~

USER_39 

~

USER_40 

~

USER_41 

~

USER_42 

~

USER_43 

~

USER_44 

~

USER_45 

~

USER_46 

~

USER_47 

~

USER_48 

~

USER_49 

~

USER_50 

~

USER_51 

~

USER_52 

~

USER_53 

~

USER_54 

~

USER_55 

~

USER_56 

~

USER_57 

~

USER_58 

~

USER_59 

~

USER_60 

~

USER_61 

~

USER_62 

~

USER_63 

~

USER_64 

~

USER_65 

~

USER_66 

~

USER_67 

~

USER_68 

~

USER_69 

~

USER_70 

~

USER_71 

~

USER_72 

~

USER_73 

~

USER_74 

~

USER_75 

~

EMOTION_BRACE_FOR_BEING_CRUSHED 

~

PARALYZED 

~

FIRING_D 

~

FIRING_E 

~

BETWEEN_FIRING_SHOTS_D 

~

BETWEEN_FIRING_SHOTS_E 

~

RELOADING_D 

~

RELOADING_E 

~

PREATTACK_D 

~

PREATTACK_E 

~

USING_WEAPON_D 

~

USING_WEAPON_E 

~

FIRING_OR_PREATTACK_D 

~

FIRING_OR_PREATTACK_E 

~

FIRING_OR_RELOADING_D 

~

FIRING_OR_RELOADING_E 

~

BURNINGDEATH 

~

EMOTION_CHEER_FOR_ABOUT_TO_CRUSH 

~

INVISIBLE_STEALTH 

~

INVISIBLE_CAMOUFLAGE 

~

CREATE_A_HERO_EXAMINE_SELF 

~

CREATE_A_HERO_EXAMINE_WEAPON_LEF 

~

CREATE_A_HERO_EXAMINE_WEAPON_RIG 

~

CREATE_A_HERO_SELECTED_CHEER 

~

CREATE_A_HERO_IN_CREATION_SCREEN 

~

WEAPONSET_CREATE_A_HERO_WS_33 

~

WEAPONSET_CREATE_A_HERO_WS_34 

~

WEAPONSET_CREATE_A_HERO_WS_35 

~

WEAPONSET_CREATE_A_HERO_WS_36 

~

WEAPONSET_CREATE_A_HERO_WS_37 

~

WEAPONSET_CREATE_A_HERO_WS_38 

~

WEAPONSET_CREATE_A_HERO_WS_39 

~

WEAPONSET_CREATE_A_HERO_WS_40 

~

WEAPONSET_CREATE_A_HERO_WS_41 

~

WEAPONSET_CREATE_A_HERO_WS_42 

~

WEAPONSET_CREATE_A_HERO_WS_43 

~

WEAPONSET_CREATE_A_HERO_WS_44 

~

WEAPONSET_CREATE_A_HERO_WS_45 

~

WEAPONSET_CREATE_A_HERO_WS_46 

~

WEAPONSET_CREATE_A_HERO_WS_47 

~

WEAPONSET_CREATE_A_HERO_WS_48 

~

WEAPONSET_CREATE_A_HERO_WS_49 

~

WEAPONSET_CREATE_A_HERO_WS_50 

~

WEAPONSET_CREATE_A_HERO_WS_51 

~

WEAPONSET_CREATE_A_HERO_WS_52 

~

WEAPONSET_CREATE_A_HERO_WS_53 

~

WEAPONSET_CREATE_A_HERO_WS_54 

~

WEAPONSET_CREATE_A_HERO_WS_55 

~

WEAPONSET_CREATE_A_HERO_WS_56 

~

WEAPONSET_CREATE_A_HERO_WS_57 

~

WEAPONSET_CREATE_A_HERO_WS_58 

~

WEAPONSET_CREATE_A_HERO_WS_59 

~

WEAPONSET_CREATE_A_HERO_WS_60 

~

WEAPONSET_CREATE_A_HERO_WS_61 

~

WEAPONSET_CREATE_A_HERO_WS_62 

~

WEAPONSET_CREATE_A_HERO_WS_63 

~

WEAPONSET_CREATE_A_HERO_WS_64 

~

PACKING_TYPE_4 

~

PACKING_TYPE_5 

~

PACKING_TYPE_6 

~

SPECIAL_WEAPON_FOUR 

~

SPECIAL_WEAPON_FIVE 

~

SPECIAL_WEAPON_SIX 

~

◆ SpecialPowerUnpackConditions

All of the Special Power Unpack Conditions enumerators. Used in certain special powers

Enumerator
MOUNTED 

~

WEAPON_TOGGLE 

~

MOVING 

~

◆ SpecialPowerForbiddenUnpackConditions

All of the Special Power Unpack Conditions enumerators. Used in certain special powers

Enumerator
MOUNTED 

~

◆ CreateAtLocation

All of the Special Power Unpack Conditions enumerators. Used in certain special powers

Enumerator
CREATE_AT_EDGE_NEAR_SOURCE 

~

CREATE_AT_EDGE_NEAR_TARGET 

~

CREATE_AT_EDGE_NEAR_TARGET_AND_MOVE_TO_LOCATION 

~

CREATE_AT_LOCATION 

~

USE_OWNER_OBJECT 

~

CREATE_ABOVE_LOCATION 

~

CREATE_AT_EDGE_FARTHEST_FROM_TARGET 

~

CREATE_CLOSEST_TO_SPAWN_POINT 

~

USE_SECONDARY_OBJECT_LOCATION 

~

◆ EnumDamageType

All of the Damage Type enumerators. Used in certain modules

Enumerator
FORCE 

~

CRUSH 

~

SLASH 

~

PIERCE 

~

SIEGE 

~

STRUCTURAL 

~

FLAME 

~

HEALING 

~

UNRESISTABLE 

~

WATER 

~

PENALTY 

~

FALLING 

~

TOPPLING 

~

REFLECTED 

~

PASSENGER 

~

MAGIC 

~

CHOP 

~

HERO 

~

SPECIALIST 

~

URUK 

~

HERO_RANGED 

~

FLY_INTO 

~

UNDEFINED 

~

LOGICAL_FIRE 

~

CAVALRY 

~

CAVALRY_RANGED 

~

POISON 

~

FROST 

~

◆ EnumDeathType

All of the Damage Type enumerators. Used in certain modules

Enumerator
NORMAL 

~

NONE 

~

CRUSHED 

~

BURNED 

~

EXPLODED 

~

POISONED 

~

TOPPLED 

~

FLOODED 

~

SUICIDED 

~

LASERED 

~

DETONATED 

~

SPLATTED 

~

POISONED_BETA 

~

EXTRA_2 

~

EXTRA_3 

~

EXTRA_4 

~

EXTRA_5 

~

EXTRA_6 

~

EXTRA_7 

~

EXTRA_8 

~

KNOCKBACK 

~

SUPERNATURAL 

~

FADED 

~

SLAUGHTERED 

~

◆ EnumHealthRatioType

All of the Health Ratio enumerators. Used in certain modules

Enumerator
SAME_CURRENTHEALTH 

~

PRESERVE_RATIO 

~

ADD_CURRENT_HEALTH_TOO 

~

◆ ObjectStatus

All of the ObjectStatus enumerators. Used in Behaviors

Todo:
{ Check list for incomplete names... }
Enumerator
DESTROYED 

~

CAN_ATTACK 

~

UNDER_CONSTRUCTION 

~

UNSELECTABLE 

~

NO_COLLISIONS 

~

NO_ATTACK 

~

AIRBORNE_TARGET 

~

PARACHUTING 

~

REPULSOR 

~

HIJACKED 

~

AFLAME 

~

BURNED 

~

WET 

~

IS_FIRING_WEAPON 

~

IS_BRAKING 

~

STEALTHED 

~

HIDDEN 

~

DETECTED 

~

CAN_STEALTH 

~

SOLD 

~

UNDERGOING_REPAIR 

~

RECONSTRUCTING 

~

IS_ATTACKING 

~

NO_AUTO_ACQUIRE 

~

USING_ABILITY 

~

IS_AIMING_WEAPON 

~

NO_ATTACK_FROM_AI 

~

IGNORING_STEALTH 

~

IS_MELEE_ATTACKING 

~

GUARD_SELECTION 

~

LEASHED_RETURNING 

~

DEATH_1 

~

DEATH_2 

~

DEATH_3 

~

DEATH_4 

~

DEATH_5 

~

CONTESTED 

~

CONTESTING_BUILDING 

~

HORDE_MEMBER 

~

RIDERLESS 

~

RIDER_IS_PILOT 

~

RIDER1 

~

RIDER2 

~

RIDER3 

~

RIDER4 

~

RIDER5 

~

RIDER6 

~

RIDER7 

~

RIDER8 

~

IMMOBILE 

~

FLEE_OFF_MAP 

~

NOT_IN_WORLD 

~

INAUDIBLE 

~

CHANTING 

~

ENRAGED 

~

CREATE_DRAWABLE_WITH_LOW_DETAIL 

~

SINKING 

~

RAMPAGING 

~

INSIDE_GARRISON 

~

DEPLOYED 

~

UNATTACKABLE 

~

ENCLOSED 

~

TEMPORARILY_DEFECTED 

~

TAGGED 

~

DEPLOYING 

~

BLOODTHIRSTY 

~

PORTER_TAGGED 

~

GRAB_AND_DROP 

~

STAND_GROUND 

~

UNCONTROLLABLY_SCARED 

~

SPECIAL_ABILITY_PACKING_UNPACKING 

~

PLEASE_EAT_ME 

~

UPDATING_AI 

~

HUNT_WHEN_IDLE 

~

IGNORE_AI_COMMAND 

~

RUNNING_DOWN_FROM_BEHIND 

~

DO_NOT_SCORE 

~

CAN_NOT_WALK_ON 

~

MARCH_OF_DEATH 

~

DO_NOT_PICK_ME 

~

INHERITED_FROM_ALLY_TEAM 

~

SWITCHED_WEAPONS 

~

END_FIRE_STATE 

~

BOOKENDING 

~

ELVISH_EXPRESSLY 

~

INSIDE_CASTLE 

~

BUILD_BEING_CANCELED 

~

PENDING_CONSTRUCTION 

~

PHANTOM_STRUCTURE 

~

IN_FORMATION_TEMPLATE 

~

IS_LEAVING_FACTORY 

~

MOVING_TO_DISMOUNT 

~

NO_HERO_PROPERTIES 

~

CAN_ENTER_ANYTHING 

~

HOLDING_THE_RING 

~

INVISIBLE_DETECTED_BY_FRIEND 

~

INVISIBLE_DETECTED 

~

WORKER_REPAIRING 

~

ATTACHED 

~

WONT_RIDE_WITH_YOU 

~

COMMAND_BUTTON_TOGGLED 

~

IGNORE_PARALYZE_NUGGET 

~

SUMMONING_REPLACEMENT 

~

HOLDING_THE_SHARD 

~

USER_DEFINED_1 

~

USER_DEFINED_2 

~

◆ ParticleSysBonePersist

All of the ParticleSysBonePersist enumerators. ParticleSysBone = None GandalfIllumination FollowBone:yes FXTrigger:NONE Persist:KILL PersistID:100

Todo:
{ Find other uses... }
Enumerator
NONE 

~

HOLD 

~

KILL 

~

SPAWN 

~

◆ SpecialPowerType

All of the SpecialPowerType enumerators. Used in SpecialPowers.

Todo:
{ Check list for incomplete names... }
Enumerator
SPECIAL_INVALID 

~

SPECIAL_DAISY_CUTTER 

~

SPECIAL_PARADROP_AMERICA 

~

SPECIAL_CARPET_BOMB 

~

SPECIAL_CLUSTER_MINES 

~

SPECIAL_UP_FOR_GRABS_2 

~

SPECIAL_UP_FOR_GRABS_3 

~

SPECIAL_UP_FOR_GRABS_4 

~

SPECIAL_NEUTRON_MISSILE 

~

SPECIAL_UP_FOR_GRABS 

~

SPECIAL_DEFECTOR 

~

SPECIAL_TERROR_CELL 

~

SPECIAL_AMBUSH 

~

SPECIAL_BLACK_MARKET_NUKE 

~

SPECIAL_ANTHRAX_BOMB 

~

SPECIAL_SCUD_STORM 

~

SPECIAL_PRINCE_OF_DOL_ARMOTH 

~

SPECIAL_CRATE_DROP 

~

SPECIAL_A10_THUNDERBOLT_STRIKE 

~

SPECIAL_DETONATE_DIRTY_NUKE 

~

SPECIAL_ARTILLERY_BARRAGE 

~

SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES 

~

SPECIAL_REMOTE_CHARGES 

~

SPECIAL_TIMED_CHARGES 

~

SPECIAL_HACKER_DISABLE_BUILDING 

~

SPECIAL_TANKHUNTER_TNT_ATTACK 

~

SPECIAL_BLACKLOTUS_CAPTURE_BUILDING 

~

SPECIAL_MAN_THE_WALLS 

~

SPECIAL_OSGILIATH_VETERANS 

~

SPECIAL_INFANTRY_CAPTURE_BUILDING 

~

SPECIAL_RADAR_VAN_SCAN 

~

SPECIAL_SPY_DRONE 

~

SPECIAL_DISGUISE_AS_VEHICLE 

~

SPECIAL_REPAIR_VEHICLES 

~

SPECIAL_PARTICLE_UPLINK_CANNON 

~

SPECIAL_RANGER_AMBUSH 

~

SPECIAL_CHANGE_BATTLE_PLANS 

~

SPECIAL_CIA_INTELLIGENCE 

~

SPECIAL_CLEANUP_AREA 

~

SPECIAL_GRAB_PASSENGER 

~

SPECIAL_GRAB_CHUNK 

~

SPECIAL_SPAWN_ORCS 

~

SPECIAL_CHARGE_ATTACK 

~

SPECIAL_PART_THE_HEAVENS 

~

SPECIAL_DEFLECT_PROJECTILES 

~

SPECIAL_SIEGEDEPLOY 

~

SPECIAL_STOP 

~

SPECIAL_ARROW_STORM 

~

SPECIAL_SWOOP_ATTACK 

~

SPECIAL_LEVEL_ATTACK 

~

SPECIAL_LEVEL_POSITION 

~

SPECIAL_GIVE_UPGRADE 

~

SPECIAL_ROUSING_SPEECH 

~

SPECIAL_GENERAL_TARGETLESS 

~

SPECIAL_GENERAL_TARGETLESS_TWO 

~

SPECIAL_SHIELD_BUBBLE 

~

SPECIAL_TOGGLE_MOUNTED 

~

SPECIAL_WIZARD_BLAST 

~

SPECIAL_GLORIOUS_CHARGE 

~

SPECIAL_WOUND_ARROW 

~

SPECIAL_HERO_MODE 

~

SPECIAL_FLAMING_SWORD 

~

SPECIAL_FIRE_WHIP 

~

SPECIAL_BALROG_BREATH 

~

SPECIAL_MTTROLL_BORED 

~

SPECIAL_BALROG_WINGS 

~

SPECIAL_BALROG_SCREAM 

~

SPECIAL_TRAINING 

~

SPECIAL_TELEKENETIC_PUSH 

~

SPECIAL_SONIC_SONG 

~

SPECIAL_REVEAL_MAP_AREA 

~

SPECIAL_KNIFE_ATTACK 

~

SPECIAL_SPAWN_OATHBREAKERS 

~

SPECIAL_CALL_OF_THE_DEEP 

~

SPECIAL_SKULL_TOTEM 

~

SPECIAL_EXTINGUISH_FIRE 

~

SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER 

~

SPECIAL_DOMINATE_ENEMY 

~

SPECIAL_WORD_OF_POWER 

~

SPECIAL_KNIFE_FIGHTER 

~

SPECIAL_SPELL_BOOK_HEAL 

~

SPECIAL_SPELL_BOOK_ELVEN_GIFTS 

~

SPECIAL_SPELL_BOOK_SPAWN_LONE_TOWER 

~

SPECIAL_SPELL_BOOK_ENSHROUDING_MIST 

~

SPECIAL_SPELL_BOOK_RALLYING_CALL 

~

SPECIAL_SPELL_BOOK_TOM_BOMBADIL 

~

SPECIAL_SPELL_BOOK_HOBBIT_ALLIES 

~

SPECIAL_SPELL_BOOK_REBUILD 

~

SPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD 

~

SPECIAL_SPELL_BOOK_ELVEN_WOOD 

~

SPECIAL_SPELL_BOOK_DWARVEN_RICHES 

~

SPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES 

~

SPECIAL_SPELL_BOOK_CLOUD_BREAK 

~

SPECIAL_SPELL_BOOK_ROHAN_ALLIES 

~

SPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES 

~

SPECIAL_SPELL_BOOK_ENT_ALLIES 

~

SPECIAL_SPELL_BOOK_EAGLE_ALLIES 

~

SPECIAL_SPELL_BOOK_UNDERMINE 

~

SPECIAL_SPELL_BOOK_BOMBARD 

~

SPECIAL_SPELL_BOOK_ARMY_OF_THE_DEAD 

~

SPECIAL_SPELL_BOOK_EARTHQUAKE 

~

SPECIAL_SPELL_BOOK_FLOOD 

~

SPECIAL_SPELL_BOOK_SUNFLARE 

~

SPECIAL_SPELL_BOOK_CITADEL 

~

SPECIAL_SPELL_BOOK_TAINT 

~

SPECIAL_SPELL_BOOK_EYE_OF_SAURON 

~

SPECIAL_SPELL_BOOK_BARRICADE 

~

SPECIAL_SPELL_BOOK_WAR_CHANT 

~

SPECIAL_SPELL_BOOK_PALANTIR_VISION 

~

SPECIAL_SPELL_BOOK_CREBAIN 

~

SPECIAL_SPELL_BOOK_CAVE_BATS 

~

SPECIAL_SPELL_BOOK_INDUSTRY 

~

SPECIAL_SPELL_BOOK_DEVASTATION 

~

SPECIAL_SPELL_BOOK_UNTAMED_ALLEGIANCE 

~

SPECIAL_SPELL_BOOK_ARROW_VOLLEY_EVIL 

~

SPECIAL_SPELL_BOOK_WILD_MEN_ALLIES 

~

SPECIAL_SPELL_BOOK_SCAVENGER 

~

SPECIAL_SPELL_BOOK_CALL_THE_HORDE 

~

SPECIAL_SPELL_BOOK_SPIDERLING_ALLIES 

~

SPECIAL_SPELL_BOOK_DARKNESS 

~

SPECIAL_SPELL_BOOK_AWAKEN_WYRM 

~

SPECIAL_SPELL_BOOK_FREEZING_RAIN 

~

SPECIAL_SPELL_BOOK_FUEL_THE_FIRES 

~

SPECIAL_SPELL_BOOK_WATCHER_ALLY 

~

SPECIAL_SPELL_BOOK_BALROG_ALLY 

~

SPECIAL_SPELL_BOOK_RAIN_OF_FIRE 

~

SPECIAL_SPELL_BOOK_DRAGON_ALLY 

~

SPECIAL_SPELL_BOOK_DRAGON_STRIKE 

~

SPECIAL_ATHELAS 

~

SPECIAL_AT_VISIBLE_OBJECT 

~

SPECIAL_SARUMAN_FIRE_BALL 

~

SPECIAL_DISGUISE 

~

SPECIAL_SMITE_CANCELDISGUISE 

~

SPECIAL_ATTRIBUTEMOD_CANCELDISGUISE 

~

SPECIAL_KINGS_FAVOR 

~

SPECIAL_FAKE_LEADERSHIP_BUTTON 

~

SPECIAL_GIVE_UPGRADE_NEAREST 

~

SPECIAL_SCREECH 

~

SPECIAL_REPAIR_STRUCTURE 

~

SPECIAL_EAT 

~

SPECIAL_GIMLI_LEAP 

~

SPECIAL_HARVEST 

~

SPECIAL_PERSONAL_FLOOD 

~

SPECIAL_ELVEN_GRACE 

~

SPECIAL_AT_VISIBLE_GROUNDED_OBJECT 

~

SPECIAL_TELEPORT_TEAM_TO_CASTER 

~

SPECIAL_SPAWN_TORNADO 

~

SPECIAL_CURSE_ENEMY 

~

SPECIAL_STORE_LIST_1 

~

SPECIAL_STORE_LIST_2 

~

SPECIAL_TELEPORT_LIST_TO_POSITION 

~

SPECIAL_EVACUATE_GARRISON 

~

SPECIAL_GENERAL_TARGETLESS_THREE 

~

SPECIAL_SUMMON_ALLIES 

~

SPECIAL_SPELL_BOOK_GENERAL_SUMMON 

~

SPECIAL_SPELL_BOOK_BLIGHT 

~

SPECIAL_SPELL_BOOK_SNOWBIND 

~

SPECIAL_SPELL_BOOK_CHILL_WIND 

~

SPECIAL_AOE_ATTACK_HEAL 

~

◆ TimeOfDay

enum TimeOfDay

All of the TimeOfDay enumerators. Used in TimeOfDayTexture, WaterSet, Gamedata's TimeOfDay.

Enumerator
NONE 

~

MORNING 

~

AFTERNOON 

~

EVENING 

~

NIGHT 

~

INTERPOLATE 

~

◆ Weather

enum Weather

All of the Weather enumerators. Used in WeatherTexture, TerrainScorch's Weather, Gamedata's Weather, FXListAtBonePos's Weather.

Enumerator
NORMAL 

~

SNOWY 

~