All of the ModelCondition enumerators. Used in Behaviors and animations
Enumerator |
---|
TOPPLED | ~
|
FRONTCRUSHED | ~
|
BACKCRUSHED | ~
|
DAMAGED | ~
|
REALLYDAMAGED | ~
|
RUBBLE | ~
|
SPECIAL_DAMAGED | ~
|
NIGHT | ~
|
SNOW | ~
|
PARACHUTING | ~
|
GARRISONED | ~
|
ENEMYNEAR | ~
|
WEAPONSET_VETERAN | ~
|
WEAPONSET_ELITE | ~
|
WEAPONSET_HERO | ~
|
WEAPONSET_PASSENGER_TYPE_ONE | ~
|
WEAPONSET_PASSENGER_TYPE_TWO | ~
|
WEAPONSET_PLAYER_UPGRADE | ~
|
WEAPONSTATE_ONE | ~
|
WEAPONSTATE_TWO | ~
|
WEAPONSTATE_THREE | ~
|
DOOR_1_OPENING | ~
|
DOOR_1_CLOSING | ~
|
DOOR_1_WAITING_OPEN | ~
|
DOOR_1_WAITING_TO_CLOSE | ~
|
DOOR_2_OPENING | ~
|
DOOR_2_CLOSING | ~
|
DOOR_2_WAITING_OPEN | ~
|
DOOR_2_WAITING_TO_CLOSE | ~
|
DOOR_3_OPENING | ~
|
DOOR_3_CLOSING | ~
|
DOOR_3_WAITING_OPEN | ~
|
DOOR_3_WAITING_TO_CLOSE | ~
|
DOOR_4_OPENING | ~
|
DOOR_4_CLOSING | ~
|
DOOR_4_WAITING_OPEN | ~
|
DOOR_4_WAITING_TO_CLOSE | ~
|
ATTACKING | ~
|
ATTACKING_STRUCTURE | ~
|
ATTACKING_POSITION | ~
|
PREATTACK_A | ~
|
FIRING_A | ~
|
FIRING_OR_PREATTACK_A | ~
|
FIRING_OR_RELOADING_A | ~
|
BETWEEN_FIRING_SHOTS_A | ~
|
RELOADING_A | ~
|
PREATTACK_B | ~
|
FIRING_B | ~
|
FIRING_OR_PREATTACK_B | ~
|
FIRING_OR_RELOADING_B | ~
|
BETWEEN_FIRING_SHOTS_B | ~
|
RELOADING_B | ~
|
PREATTACK_C | ~
|
FIRING_C | ~
|
FIRING_OR_PREATTACK_C | ~
|
FIRING_OR_RELOADING_C | ~
|
BETWEEN_FIRING_SHOTS_C | ~
|
RELOADING_C | ~
|
TURRET_ROTATE | ~
|
POST_RUBBLE | ~
|
POST_COLLAPSE | ~
|
MOVING | ~
|
DYING | ~
|
EMOTION_ALERT | ~
|
EMOTION_AFRAID | ~
|
EMOTION_TERROR | ~
|
EMOTION_PANIC | ~
|
AWAITING_CONSTRUCTION | ~
|
PARTIALLY_CONSTRUCTED | ~
|
ACTIVELY_BEING_CONSTRUCTED | ~
|
UNIT_ACTIVELY_BEING_CONSTRUCTED | ~
|
PRONE | ~
|
FREEFALL | ~
|
ACTIVELY_CONSTRUCTING | ~
|
CONSTRUCTION_COMPLETE | ~
|
RADAR_EXTENDING | ~
|
RADAR_UPGRADED | ~
|
PANICKING | ~
|
AFLAME | ~
|
SMOLDERING | ~
|
BURNED | ~
|
DOCKING | ~
|
DOCKING_BEGINNING | ~
|
DOCKING_ACTIVE | ~
|
DOCKING_ENDING | ~
|
CARRYING | ~
|
FLOODED | ~
|
LOADED | ~
|
PASSENGER | ~
|
TRANSPORT_MOVING | ~
|
TRANSPORT_STOPPED | ~
|
CLUB | ~
|
JETAFTERBURNER | ~
|
JETEXHAUST | ~
|
PACKING | ~
|
PREPARING | ~
|
UNPACKING | ~
|
PACKING_TYPE_1 | ~
|
PACKING_TYPE_2 | ~
|
PACKING_TYPE_3 | ~
|
DEPLOYED | ~
|
OVER_WATER | ~
|
POWER_PLANT_UPGRADED | ~
|
CLIMBING | ~
|
SOLD | ~
|
RAPPELLING | ~
|
ARMED | ~
|
POWER_PLANT_UPGRADING | ~
|
BUILD_PLACEMENT_CURSOR | ~
|
PHANTOM_STRUCTURE | ~
|
START_CAPTURE | ~
|
CANCEL_CAPTURE | ~
|
CAPTURING | ~
|
PORCUPINE | ~
|
SPECIAL_CHEERING | ~
|
CONTINUOUS_FIRE_SLOW | ~
|
CONTINUOUS_FIRE_MEAN | ~
|
CONTINUOUS_FIRE_FAST | ~
|
RAISING_FLAG | ~
|
CAPTURED | ~
|
EXPLODED_FLAILING | ~
|
EXPLODED_BOUNCING | ~
|
SPLATTED | ~
|
USING_WEAPON_A | ~
|
USING_WEAPON_B | ~
|
USING_WEAPON_C | ~
|
PREORDER | ~
|
STUNNED_FLAILING | ~
|
STUNNED | ~
|
STONED | ~
|
WANDER | ~
|
WALKING | ~
|
CHARGING | ~
|
TURN_LEFT | ~
|
TURN_RIGHT | ~
|
ACCELERATE | ~
|
DECELERATE | ~
|
TURN_LEFT_HIGH_SPEED | ~
|
TURN_RIGHT_HIGH_SPEED | ~
|
DESTROYED_FRONT | ~
|
DESTROYED_RIGHT | ~
|
DESTROYED_BACK | ~
|
DESTROYED_LEFT | ~
|
WEAPONSET_GARRISONED | ~
|
WEAPONLOCK_PRIMARY | ~
|
WEAPONLOCK_SECONDARY | ~
|
WEAPONLOCK_TERTIARY | ~
|
WEAPONLOCK_QUATERNARY | ~
|
WEAPONLOCK_QUINARY | ~
|
DEATH_1 | ~
|
DEATH_2 | ~
|
DEATH_3 | ~
|
DEATH_4 | ~
|
DECAY | ~
|
THROWN_PROJECTILE | ~
|
ABOUT_TO_HIT | ~
|
BACKING_UP | ~
|
ENGAGED | ~
|
DEFLECT_SPECIAL_POWER | ~
|
WEAPONSET_CLOSE_RANGE | ~
|
WEAPONSTATE_CLOSE_RANGE | ~
|
WEAPONSET_RAMPAGE | ~
|
RAMPAGE_ANIMATION_ONLY | ~
|
STUNNED_STANDING_UP | ~
|
REACT_1 | ~
|
REACT_2 | ~
|
REACT_3 | ~
|
REACT_4 | ~
|
REACT_5 | ~
|
REACT_6 | ~
|
SELECTED | ~
|
GUARDING | ~
|
HIT_REACTION | ~
|
HIT_LEVEL_1 | ~
|
HIT_LEVEL_2 | ~
|
HIT_LEVEL_3 | ~
|
GRAB_BUILDING_CHUNK | ~
|
DEATH_5 | ~
|
AIM_HIGH | ~
|
AIM_STRAIGHT | ~
|
AIM_LOW | ~
|
AIM_NEAR | ~
|
AIM_FAR | ~
|
DIVING | ~
|
USER_1 | ~
|
USER_2 | ~
|
USER_3 | ~
|
USER_4 | ~
|
USER_5 | ~
|
SWOOPING | ~
|
BURNT_MODEL | ~
|
BURNT_TEXTURE | ~
|
WEAPONSET_CONTESTING_BUILDING | ~
|
DEBUG | ~
|
PASSENGER_VARIATION_1 | ~
|
PASSENGER_VARIATION_2 | ~
|
PASSENGER_VARIATION_3 | ~
|
PASSENGER_VARIATION_4 | ~
|
PASSENGER_VARIATION_5 | ~
|
EMOTION_GUNG_HO | ~
|
EMOTION_LOOK_TO_SKY | ~
|
EMOTION_CELEBRATING | ~
|
EMOTION_AMUSED | ~
|
EMOTION_MORALE_HIGH | ~
|
EMOTION_MORALE_LOW | ~
|
EMOTION_COWER | ~
|
EMOTION_DISSIDENT | ~
|
USING_SPECIAL_ABILITY | ~
|
WORLD_BUILDER | ~
|
SIEGE_CONTAIN | ~
|
LEVELED | ~
|
SPECIAL_POWER_1 | ~
|
SPECIAL_POWER_2 | ~
|
SPECIAL_POWER_3 | ~
|
MOUNTED | ~
|
OATH_FULLFILLED | ~
|
RESURRECTED | ~
|
DESTROYED_WEAPON | ~
|
JUST_BUILT | ~
|
BASE_BUILD | ~
|
HERO | ~
|
RIDER1 | ~
|
RIDER2 | ~
|
RIDER3 | ~
|
RIDER4 | ~
|
RIDER5 | ~
|
RIDER6 | ~
|
RIDER7 | ~
|
RIDER8 | ~
|
WEAPONSET_RIDER1 | ~
|
WEAPONSET_RIDER2 | ~
|
WEAPONSET_RIDER3 | ~
|
WEAPONSET_RIDER4 | ~
|
WEAPONSET_RIDER5 | ~
|
WEAPONSET_RIDER6 | ~
|
WEAPONSET_RIDER7 | ~
|
WEAPONSET_RIDER8 | ~
|
WEAPONSET_SPECIAL_ONE | ~
|
WEAPONSET_SPECIAL_TWO | ~
|
WADING | ~
|
SWIMMING | ~
|
WEAPONSET_CONTAINED | ~
|
WEAPONSTATE_CONTAINED | ~
|
HORDE_EMPTY | ~
|
SPECIAL_WEAPON_ONE | ~
|
SPECIAL_WEAPON_TWO | ~
|
SPECIAL_WEAPON_THREE | ~
|
WEAPONSET_MOUNTED | ~
|
EATING | ~
|
CHANT_FOR_GROND | ~
|
WEAPONSET_ENRAGED | ~
|
WEAPONSET_SPECIAL_UPGRADE | ~
|
RUNNING_OFF_MAP | ~
|
ONE_RING | ~
|
PRIMARY_FORMATION | ~
|
ALTERNATE_FORMATION | ~
|
HARVEST_PREPARATION | ~
|
HARVEST_ACTION | ~
|
SPECIAL_ENEMY_NEAR | ~
|
HIDDEN | ~
|
PUTTING_ON_RING | ~
|
TAKING_OFF_RING | ~
|
UPGRADE_BOILING_OIL | ~
|
UPGRADE_GARRISON | ~
|
UPGRADE_POSTERN_GATE | ~
|
UPGRADE_TREBUCHET | ~
|
UPGRADE_NUMENOR_STONEWORK | ~
|
UPGRADE_IVORY_TOWER | ~
|
UPGRADE_HOUSE_OF_HEALING | ~
|
UPGRADE_BLANK4 | ~
|
UPGRADE_FORTRESS_MONUMENT | ~
|
FORTRESS_IMPROVEMENT_1 | ~
|
FORTRESS_IMPROVEMENT_2 | ~
|
FORTRESS_IMPROVEMENT_3 | ~
|
FORTRESS_IMPROVEMENT_4 | ~
|
FORTRESS_IMPROVEMENT_5 | ~
|
FORTRESS_IMPROVEMENT_6 | ~
|
FORTRESS_IMPROVEMENT_7 | ~
|
FORTRESS_IMPROVEMENT_8 | ~
|
FORTRESS_IMPROVEMENT_9 | ~
|
FORTRESS_IMPROVEMENT_1_BUILDING | ~
|
FORTRESS_IMPROVEMENT_2_BUILDING | ~
|
FORTRESS_IMPROVEMENT_3_BUILDING | ~
|
FORTRESS_IMPROVEMENT_4_BUILDING | ~
|
FORTRESS_IMPROVEMENT_5_BUILDING | ~
|
FORTRESS_IMPROVEMENT_6_BUILDING | ~
|
FORTRESS_IMPROVEMENT_7_BUILDING | ~
|
FORTRESS_IMPROVEMENT_8_BUILDING | ~
|
FORTRESS_IMPROVEMENT_9_BUILDING | ~
|
FORTRESS_MONUMENT_CREATURE_AVAIL | ~
|
FORTRESS_MONUMENT_CREATURE_UNAVA | ~
|
FORTRESS_MONUMENT_UNDER_CONSTRUC | ~
|
DRILL0 | ~
|
DRILL1 | ~
|
DRILL2 | ~
|
DRILL3 | ~
|
DRILL4 | ~
|
RIDERLESS | ~
|
DRAFTED | ~
|
UPGRADED_ARMOR | ~
|
DISGUISED | ~
|
WEAPONSET_TOGGLE_1 | ~
|
WEAPONSET_TOGGLE_2 | ~
|
WEAPONSET_TOGGLE_3 | ~
|
WEAPONSET_HERO_MODE | ~
|
DOCKING_PRE_DOCK | ~
|
TURRET_ANGLE_0 | ~
|
TURRET_ANGLE_90 | ~
|
TURRET_ANGLE_180 | ~
|
TURRET_ANGLE_270 | ~
|
USING_COMBO_LOCOMOTOR | ~
|
WAR_CHANT | ~
|
EMOTION_QUARRELSOME | ~
|
QUARRELSOME_FIGHTING | ~
|
UNCONTROLLABLE | ~
|
INITIAL_ENRAGED | ~
|
ARMORSET_VETERAN | ~
|
ARMORSET_ELITE | ~
|
ARMORSET_HERO | ~
|
ARMORSET_WEAK_VERSUS_BASEDEFENSE | ~
|
ARMORSET_ALTERNATE_FORMATION | ~
|
ARMORSET_MOUNTED | ~
|
ARMORSET_PLAYER_UPGRADE | ~
|
ARMORSET_PLAYER_UPGRADE_2 | ~
|
ARMORSET_PLAYER_UPGRADE_3 | ~
|
ARMORSET_UNBESIEGEABLE | ~
|
EMOTION_TAUNTING | ~
|
EMOTION_DOOM | ~
|
EMOTION_POINTING | ~
|
WEAPON_TOGGLING | ~
|
INVULNERABLE | ~
|
MARCHING | ~
|
UPGRADE_ECONOMY_BONUS | ~
|
COMING_OUT_OF_FACTORY | ~
|
DESTROYED_WHILST_BEING_CONSTRUCT | ~
|
COLLAPSING | ~
|
EMOTION_UNCONTROLLABLY_AFRAID | ~
|
SAIL_FLAPPING | ~
|
SAIL_BLOWN_RIGHT | ~
|
SAIL_BLOWN_LEFT | ~
|
BUILD_VARIATION_ONE | ~
|
BUILD_VARIATION_TWO | ~
|
LEASHED_RETURNING | ~
|
CREATE_A_HERO_00 | ~
|
CREATE_A_HERO_01 | ~
|
CREATE_A_HERO_02 | ~
|
CREATE_A_HERO_03 | ~
|
CREATE_A_HERO_04 | ~
|
CREATE_A_HERO_05 | ~
|
CREATE_A_HERO_06 | ~
|
CREATE_A_HERO_07 | ~
|
CREATE_A_HERO_08 | ~
|
CREATE_A_HERO_09 | ~
|
CREATE_A_HERO_10 | ~
|
CREATE_A_HERO_11 | ~
|
CREATE_A_HERO_12 | ~
|
CREATE_A_HERO_13 | ~
|
CREATE_A_HERO_14 | ~
|
CREATE_A_HERO_15 | ~
|
CREATE_A_HERO_16 | ~
|
CREATE_A_HERO_17 | ~
|
CREATE_A_HERO_18 | ~
|
CREATE_A_HERO_19 | ~
|
CREATE_A_HERO_20 | ~
|
CREATE_A_HERO_21 | ~
|
CREATE_A_HERO_22 | ~
|
CREATE_A_HERO_23 | ~
|
CREATE_A_HERO_24 | ~
|
CREATE_A_HERO_25 | ~
|
CREATE_A_HERO_26 | ~
|
CREATE_A_HERO_27 | ~
|
CREATE_A_HERO_28 | ~
|
CREATE_A_HERO_29 | ~
|
CREATE_A_HERO_30 | ~
|
CREATE_A_HERO_31 | ~
|
CREATE_A_HERO_32 | ~
|
CREATE_A_HERO_33 | ~
|
CREATE_A_HERO_34 | ~
|
CREATE_A_HERO_35 | ~
|
CREATE_A_HERO_36 | ~
|
CREATE_A_HERO_37 | ~
|
CREATE_A_HERO_38 | ~
|
CREATE_A_HERO_39 | ~
|
CREATE_A_HERO_40 | ~
|
CREATE_A_HERO_41 | ~
|
CREATE_A_HERO_42 | ~
|
CREATE_A_HERO_43 | ~
|
CREATE_A_HERO_44 | ~
|
CREATE_A_HERO_45 | ~
|
CREATE_A_HERO_46 | ~
|
CREATE_A_HERO_47 | ~
|
CREATE_A_HERO_48 | ~
|
CREATE_A_HERO_49 | ~
|
CREATE_A_HERO_50 | ~
|
CREATE_A_HERO_51 | ~
|
CREATE_A_HERO_52 | ~
|
CREATE_A_HERO_53 | ~
|
CREATE_A_HERO_54 | ~
|
CREATE_A_HERO_55 | ~
|
CREATE_A_HERO_56 | ~
|
CREATE_A_HERO_57 | ~
|
CREATE_A_HERO_58 | ~
|
CREATE_A_HERO_59 | ~
|
CREATE_A_HERO_60 | ~
|
CREATE_A_HERO_61 | ~
|
CREATE_A_HERO_62 | ~
|
CREATE_A_HERO_63 | ~
|
CREATE_A_HERO_64 | ~
|
CREATE_A_HERO_65 | ~
|
WEAPONSET_CREATE_A_HERO_WS_01 | ~
|
WEAPONSET_CREATE_A_HERO_WS_02 | ~
|
WEAPONSET_CREATE_A_HERO_WS_03 | ~
|
WEAPONSET_CREATE_A_HERO_WS_04 | ~
|
WEAPONSET_CREATE_A_HERO_WS_05 | ~
|
WEAPONSET_CREATE_A_HERO_WS_06 | ~
|
WEAPONSET_CREATE_A_HERO_WS_07 | ~
|
WEAPONSET_CREATE_A_HERO_WS_08 | ~
|
WEAPONSET_CREATE_A_HERO_WS_09 | ~
|
WEAPONSET_CREATE_A_HERO_WS_10 | ~
|
WEAPONSET_CREATE_A_HERO_WS_11 | ~
|
WEAPONSET_CREATE_A_HERO_WS_12 | ~
|
WEAPONSET_CREATE_A_HERO_WS_13 | ~
|
WEAPONSET_CREATE_A_HERO_WS_14 | ~
|
WEAPONSET_CREATE_A_HERO_WS_15 | ~
|
WEAPONSET_CREATE_A_HERO_WS_16 | ~
|
WEAPONSET_CREATE_A_HERO_WS_17 | ~
|
WEAPONSET_CREATE_A_HERO_WS_18 | ~
|
WEAPONSET_CREATE_A_HERO_WS_19 | ~
|
WEAPONSET_CREATE_A_HERO_WS_20 | ~
|
WEAPONSET_CREATE_A_HERO_WS_21 | ~
|
WEAPONSET_CREATE_A_HERO_WS_22 | ~
|
WEAPONSET_CREATE_A_HERO_WS_23 | ~
|
WEAPONSET_CREATE_A_HERO_WS_24 | ~
|
WEAPONSET_CREATE_A_HERO_WS_25 | ~
|
WEAPONSET_CREATE_A_HERO_WS_26 | ~
|
WEAPONSET_CREATE_A_HERO_WS_27 | ~
|
WEAPONSET_CREATE_A_HERO_WS_28 | ~
|
WEAPONSET_CREATE_A_HERO_WS_29 | ~
|
WEAPONSET_CREATE_A_HERO_WS_30 | ~
|
WEAPONSET_CREATE_A_HERO_WS_31 | ~
|
WEAPONSET_CREATE_A_HERO_WS_32 | ~
|
FORMATION_PREVIEW | ~
|
SCALING_WALL | ~
|
SCALING_WALL_HORDE | ~
|
OBSOLETE | ~
|
SWAPPING_TO_WEAPONSET_1 | ~
|
SWAPPING_TO_WEAPONSET_2 | ~
|
SWAPPING_TO_WEAPONSET_3 | ~
|
ARMORSET_CREATE_A_HERO_01 | ~
|
ARMORSET_CREATE_A_HERO_02 | ~
|
ARMORSET_CREATE_A_HERO_03 | ~
|
ARMORSET_CREATE_A_HERO_04 | ~
|
ARMORSET_CREATE_A_HERO_05 | ~
|
ARMORSET_CREATE_A_HERO_06 | ~
|
ARMORSET_CREATE_A_HERO_07 | ~
|
ARMORSET_CREATE_A_HERO_08 | ~
|
ARMORSET_CREATE_A_HERO_09 | ~
|
ARMORSET_CREATE_A_HERO_10 | ~
|
USER_6 | ~
|
USER_7 | ~
|
USER_8 | ~
|
USER_9 | ~
|
USER_10 | ~
|
USER_11 | ~
|
USER_12 | ~
|
USER_13 | ~
|
USER_14 | ~
|
USER_15 | ~
|
USER_16 | ~
|
USER_17 | ~
|
USER_18 | ~
|
USER_19 | ~
|
USER_20 | ~
|
USER_21 | ~
|
USER_22 | ~
|
USER_23 | ~
|
USER_24 | ~
|
USER_25 | ~
|
USER_26 | ~
|
USER_27 | ~
|
USER_28 | ~
|
USER_29 | ~
|
USER_30 | ~
|
USER_31 | ~
|
USER_32 | ~
|
USER_33 | ~
|
USER_34 | ~
|
USER_35 | ~
|
USER_36 | ~
|
USER_37 | ~
|
USER_38 | ~
|
USER_39 | ~
|
USER_40 | ~
|
USER_41 | ~
|
USER_42 | ~
|
USER_43 | ~
|
USER_44 | ~
|
USER_45 | ~
|
USER_46 | ~
|
USER_47 | ~
|
USER_48 | ~
|
USER_49 | ~
|
USER_50 | ~
|
USER_51 | ~
|
USER_52 | ~
|
USER_53 | ~
|
USER_54 | ~
|
USER_55 | ~
|
USER_56 | ~
|
USER_57 | ~
|
USER_58 | ~
|
USER_59 | ~
|
USER_60 | ~
|
USER_61 | ~
|
USER_62 | ~
|
USER_63 | ~
|
USER_64 | ~
|
USER_65 | ~
|
USER_66 | ~
|
USER_67 | ~
|
USER_68 | ~
|
USER_69 | ~
|
USER_70 | ~
|
USER_71 | ~
|
USER_72 | ~
|
USER_73 | ~
|
USER_74 | ~
|
USER_75 | ~
|
EMOTION_BRACE_FOR_BEING_CRUSHED | ~
|
PARALYZED | ~
|
FIRING_D | ~
|
FIRING_E | ~
|
BETWEEN_FIRING_SHOTS_D | ~
|
BETWEEN_FIRING_SHOTS_E | ~
|
RELOADING_D | ~
|
RELOADING_E | ~
|
PREATTACK_D | ~
|
PREATTACK_E | ~
|
USING_WEAPON_D | ~
|
USING_WEAPON_E | ~
|
FIRING_OR_PREATTACK_D | ~
|
FIRING_OR_PREATTACK_E | ~
|
FIRING_OR_RELOADING_D | ~
|
FIRING_OR_RELOADING_E | ~
|
BURNINGDEATH | ~
|
EMOTION_CHEER_FOR_ABOUT_TO_CRUSH | ~
|
INVISIBLE_STEALTH | ~
|
INVISIBLE_CAMOUFLAGE | ~
|
CREATE_A_HERO_EXAMINE_SELF | ~
|
CREATE_A_HERO_EXAMINE_WEAPON_LEF | ~
|
CREATE_A_HERO_EXAMINE_WEAPON_RIG | ~
|
CREATE_A_HERO_SELECTED_CHEER | ~
|
CREATE_A_HERO_IN_CREATION_SCREEN | ~
|
WEAPONSET_CREATE_A_HERO_WS_33 | ~
|
WEAPONSET_CREATE_A_HERO_WS_34 | ~
|
WEAPONSET_CREATE_A_HERO_WS_35 | ~
|
WEAPONSET_CREATE_A_HERO_WS_36 | ~
|
WEAPONSET_CREATE_A_HERO_WS_37 | ~
|
WEAPONSET_CREATE_A_HERO_WS_38 | ~
|
WEAPONSET_CREATE_A_HERO_WS_39 | ~
|
WEAPONSET_CREATE_A_HERO_WS_40 | ~
|
WEAPONSET_CREATE_A_HERO_WS_41 | ~
|
WEAPONSET_CREATE_A_HERO_WS_42 | ~
|
WEAPONSET_CREATE_A_HERO_WS_43 | ~
|
WEAPONSET_CREATE_A_HERO_WS_44 | ~
|
WEAPONSET_CREATE_A_HERO_WS_45 | ~
|
WEAPONSET_CREATE_A_HERO_WS_46 | ~
|
WEAPONSET_CREATE_A_HERO_WS_47 | ~
|
WEAPONSET_CREATE_A_HERO_WS_48 | ~
|
WEAPONSET_CREATE_A_HERO_WS_49 | ~
|
WEAPONSET_CREATE_A_HERO_WS_50 | ~
|
WEAPONSET_CREATE_A_HERO_WS_51 | ~
|
WEAPONSET_CREATE_A_HERO_WS_52 | ~
|
WEAPONSET_CREATE_A_HERO_WS_53 | ~
|
WEAPONSET_CREATE_A_HERO_WS_54 | ~
|
WEAPONSET_CREATE_A_HERO_WS_55 | ~
|
WEAPONSET_CREATE_A_HERO_WS_56 | ~
|
WEAPONSET_CREATE_A_HERO_WS_57 | ~
|
WEAPONSET_CREATE_A_HERO_WS_58 | ~
|
WEAPONSET_CREATE_A_HERO_WS_59 | ~
|
WEAPONSET_CREATE_A_HERO_WS_60 | ~
|
WEAPONSET_CREATE_A_HERO_WS_61 | ~
|
WEAPONSET_CREATE_A_HERO_WS_62 | ~
|
WEAPONSET_CREATE_A_HERO_WS_63 | ~
|
WEAPONSET_CREATE_A_HERO_WS_64 | ~
|
PACKING_TYPE_4 | ~
|
PACKING_TYPE_5 | ~
|
PACKING_TYPE_6 | ~
|
SPECIAL_WEAPON_FOUR | ~
|
SPECIAL_WEAPON_FIVE | ~
|
SPECIAL_WEAPON_SIX | ~
|