BFME 2 - ROTWK Code Refence
1.0
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Behavior = BroadcastStealthUpdate ModuleTag_TheBroadcastStealthUpdate
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F48FD0:
AllowKindOf = STRUCTURE; SUB_L00BC5910: List of KindOf's //The kindof's to stealth
Radius = 700.0; SUB_L006D46C0:Float Point Value //Radius in which to stealth objects
DelayBetweenUpdates = 1000; SUB_L006D4430:Signed Integer Value how often to send out the stealth(msec)
PersistantConditions = MOVING ATTACKING; SUB_L006D3960 / L0223AEAC //Continue even in these conditions
End
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...
KindofList AllowKindOf |
The kindof's to stealth
FloatingPoint Radius |
Radius in which to stealth objects
SignedInteger DelayBetweenUpdates |
how often to send out the stealth(msec)
Conditions PersistantConditions |
Continue even in these conditions