BFME 2 - ROTWK Code Refence  1.0
BroadcastStealthUpdate Class Reference

Public Attributes

Upgrades TriggeredBy
 
Upgrades ConflictsWith
 
Boolean RequiresAllTriggers
 
Boolean RequiresAllConflictingTriggers
 
AnimAndDuration CustomAnimAndDuration
 
Boolean Permanent
 
KindofList AllowKindOf
 
FloatingPoint Radius
 
SignedInteger DelayBetweenUpdates
 
Conditions PersistantConditions
 

Detailed Description

Behavior = BroadcastStealthUpdate ModuleTag_TheBroadcastStealthUpdate

;L01E97D40:    
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F48FD0:   
AllowKindOf = STRUCTURE; SUB_L00BC5910: List of KindOf's //The kindof's to stealth
Radius = 700.0; SUB_L006D46C0:Float Point Value //Radius in which to stealth objects
DelayBetweenUpdates = 1000; SUB_L006D4430:Signed Integer Value how often to send out the stealth(msec)
PersistantConditions = MOVING ATTACKING; SUB_L006D3960 / L0223AEAC //Continue even in these conditions

End

Member Data Documentation

◆ TriggeredBy

Upgrades TriggeredBy

List of Upgrades
Must have these upgrades

◆ ConflictsWith

Upgrades ConflictsWith

List of Upgrades
May not have these upgrades

◆ RequiresAllTriggers

Boolean RequiresAllTriggers

All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)

◆ RequiresAllConflictingTriggers

Boolean RequiresAllConflictingTriggers

All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')

◆ CustomAnimAndDuration

AnimAndDuration CustomAnimAndDuration

Animation State - Time - Delay
Animtime:0 = set flag forever

◆ Permanent

Boolean Permanent

For ever... and ever... and ever, even if the upgrades are lost...

◆ AllowKindOf

KindofList AllowKindOf

The kindof's to stealth

◆ Radius

FloatingPoint Radius

Radius in which to stealth objects

◆ DelayBetweenUpdates

SignedInteger DelayBetweenUpdates

how often to send out the stealth(msec)

◆ PersistantConditions

Conditions PersistantConditions

Continue even in these conditions