BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
FloatingPoint | MaxHealth |
FloatingPoint | MaxHealthDamaged |
FloatingPoint | MaxHealthReallyDamaged |
FloatingPoint | InitialHealth |
UnsignedInteger | RecoveryTime |
Percentage | DodgePercent |
UnsignedInteger | EnteringDamagedTransitionTime |
UnsignedInteger | EnteringReallyDamagedTransitionTime |
String | GrabObject |
FXList | GrabFX |
FloatingPoint | GrabDamage |
Vector2 | GrabOffset |
Boolean | UseDefaultDamageSettings |
DamageCreationList | DamageCreationList |
FXList | HealingBuffFx |
String | DamagedAttributeModifier |
String | ReallyDamagedAttributeModifier |
FloatingPoint | CheerRadius |
Boolean | RemoveUpgradesOnDeath |
Boolean | BurningDeathBehavior |
FXList | BurningDeathFX |
Upgrades | TriggeredBy |
Upgrades | ConflictsWith |
Boolean | RequiresAllTriggers |
Boolean | RequiresAllConflictingTriggers |
AnimAndDuration | CustomAnimAndDuration |
Boolean | Permanent |
Percentage | HealthPercentageWhenRiderDies |
Boolean | StartsActive |
Percentage | RiderlessDeathChance |
Behavior = DetachableRiderBody ModuleTag_TheDetachableRiderBody
; SUB_L01265C10->L01F58D88:
MaxHealth = 7000; SUB_L006D46C0:Float Point Value
MaxHealthDamaged = 5000; SUB_L006D46C0:Float Point Value
MaxHealthReallyDamaged = 2000; SUB_L006D46C0:Float Point Value
InitialHealth = 7000; SUB_L006D46C0:Float Point Value
RecoveryTime = 1000; SUB_L00E6CB10:Unsigned Integer Value
DodgePercent = 25 % ; SUB_L006D4D20:Percentage
EnteringDamagedTransitionTime = 100; SUB_L00E6CB10:Unsigned Integer Value
EnteringReallyDamagedTransitionTime = 100; SUB_L00E6CB10:Unsigned Integer Value
GrabObject = AngmarWallSegmentSmall; SUB_L006D4C30:String(Object)
GrabFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
GrabDamage = 70; SUB_L006D46C0:Float Point Value
GrabOffset = X : 5 Y : 3; SUB_L006D5380: XY Vector
UseDefaultDamageSettings = Yes; SUB_L006D3400:Boolean
DamageCreationList = OCL_RBBarracks_Chunk1 CATAPULT_ROCK FRONT_DESTROYED; L01265C30: Ocl - ? -? //Multiple allowed
HealingBuffFx = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
DamagedAttributeModifier = IsengardWargSkirmish; SUB_L006D4C30:String(AttributeModifier)
ReallyDamagedAttributeModifier = IsengardWargSkirmish; SUB_L006D4C30:String(AttributeModifier)
CheerRadius = 50; SUB_L006D46C0:Float Point Value
RemoveUpgradesOnDeath = Yes; SUB_L006D3400:Boolean
BurningDeathBehavior = Yes; SUB_L006D3400:Boolean
BurningDeathFX = FX_SpellHealUnitHealBuff; SUB_L00E6BD90:FXList
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F5A83C:
HealthPercentageWhenRiderDies = 25 % ; SUB_L006D4D20:Percentage
StartsActive = Yes; SUB_L006D3400:Boolean
RiderlessDeathChance = 25 % ; SUB_L006D4D20:Percentage
End
String GrabObject |
String(Object)
Multiple allowed
String DamagedAttributeModifier |
String(AttributeModifier)
String ReallyDamagedAttributeModifier |
String(AttributeModifier)
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...