BFME 2 - ROTWK Code Refence  1.0
GeometryUpgrade Class Reference

Public Attributes

Upgrades TriggeredBy
 
Upgrades ConflictsWith
 
Boolean RequiresAllTriggers
 
Boolean RequiresAllConflictingTriggers
 
AnimAndDuration CustomAnimAndDuration
 
Boolean Permanent
 
Strings ShowGeometry
 
Strings HideGeometry
 
String WallBoundsMesh
 
String RampMesh1
 
String RampMesh2
 

Detailed Description

Behavior = GeometryUpgrade ModuleTag_TheGeometryUpgrade

;L01E97D40:    
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F540A8:   
ShowGeometry = Geom_V2 Geom_Base2; SUB_L006D34D0:Strings(Sub Object Name) //Multiple Entries Allowed
HideGeometry = Geom_V1; SUB_L006D34D0:Strings(Sub Object Name) //Multiple Entries Allowed
WallBoundsMesh = P1; SUB_L006D4C30:String(Mesh) //The mesh that has the wall walk "limits"
RampMesh1 = Ramp1; SUB_L006D4C30:String(Mesh)
RampMesh2 = Ramp2; SUB_L006D4C30:String(Mesh)

End

Member Data Documentation

◆ TriggeredBy

Upgrades TriggeredBy

List of Upgrades
Must have these upgrades

◆ ConflictsWith

Upgrades ConflictsWith

List of Upgrades
May not have these upgrades

◆ RequiresAllTriggers

Boolean RequiresAllTriggers

All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)

◆ RequiresAllConflictingTriggers

Boolean RequiresAllConflictingTriggers

All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')

◆ CustomAnimAndDuration

AnimAndDuration CustomAnimAndDuration

Animation State - Time - Delay
Animtime:0 = set flag forever

◆ Permanent

Boolean Permanent

For ever... and ever... and ever, even if the upgrades are lost...

◆ ShowGeometry

Strings ShowGeometry

Strings(Sub Object Name) Multiple Entries Allowed

◆ HideGeometry

Strings HideGeometry

Strings(Sub Object Name) Multiple Entries Allowed

◆ WallBoundsMesh

String WallBoundsMesh

String(Mesh) The mesh that has the wall walk "limits"

◆ RampMesh1

String RampMesh1

String(Mesh)

◆ RampMesh2

String RampMesh2

String(Mesh)