BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
DeathTypeFilter | DeathTypes |
ObjectStatus | ExemptStatus |
ObjectStatus | RequiredStatus |
FloatingPoint | DamageAmountRequired |
Degrees | MinKillerAngle |
Degrees | MaxKillerAngle |
SpecialPower | SpecialPowerTemplate |
Behavior = HeroDie ModuleTag_TheHeroDie
; L01F2EA00:
DeathTypes = NONE + CRUSHED; L00E6D050: ALL / NONE Filter
ExemptStatus = SOLD; SUB_L00C118B0: BitStatus //May not have this Status
RequiredStatus = DEATH_3; SUB_L00C118B0: BitStatus //Must have this Status
DamageAmountRequired = 15.0; SUB_L006D46C0:Float Point Value//Damage required before this behavior can occur
MinKillerAngle = -46; SUB_L006D4B70:Float Point Value //Degrees
MaxKillerAngle = 46; SUB_L006D4B70:Float Point Value //Degrees
; L01EADF80:
SpecialPowerTemplate = SpecialAbilitySmite; L00E6C5F0:SpecialPower //The special power that I recharge by dying
End
ObjectStatus ExemptStatus |
May not have this Status
ObjectStatus RequiredStatus |
Must have this Status
FloatingPoint DamageAmountRequired |
Damage required before this behavior can occur
SpecialPower SpecialPowerTemplate |
The special power that I recharge by dying