BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
Upgrades | TriggeredBy |
Upgrades | ConflictsWith |
Boolean | RequiresAllTriggers |
Boolean | RequiresAllConflictingTriggers |
AnimAndDuration | CustomAnimAndDuration |
Boolean | Permanent |
ConditionFlags | AddConditionFlags |
ConditionFlags | RemoveConditionFlags |
ModelConditionFlagRange | RemoveConditionFlagsInRange |
ModelConditionFlag | AddTempConditionFlag |
FloatingPoint | TempConditionTime |
Behavior = ModelConditionUpgrade ModuleTag_TheModelConditionUpgrade
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F53AB0:
AddConditionFlags = WEAPONSET_TOGGLE_1; SUB_L00952AC0:Model Condition Flags
RemoveConditionFlags = MOUNTED; SUB_L00952AC0:Model Condition Flags
RemoveConditionFlagsInRange = CREATE_A_HERO_00 CREATE_A_HERO_65; L01253900:Condition Flag Range //All flags between these two
AddTempConditionFlag = ModelConditionState : USER_2; L01253440
TempConditionTime = 20; SUB_L006D46C0:Float Point Value
End
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...
ModelConditionFlagRange RemoveConditionFlagsInRange |
All flags between these two