BFME 2 - ROTWK Code Refence  1.0
RadiateFearUpdate Class Reference

Public Attributes

Upgrades TriggeredBy
 
Upgrades ConflictsWith
 
Boolean RequiresAllTriggers
 
Boolean RequiresAllConflictingTriggers
 
AnimAndDuration CustomAnimAndDuration
 
Boolean Permanent
 
Boolean InitiallyActive
 
SignedInteger WhichSpecialPower
 
Boolean GenerateTerror
 
Boolean GenerateFear
 
Boolean GenerateUncontrollableFear
 
FloatingPoint EmotionPulseRadiusl
 
UnsignedInteger EmotionPulseInterval
 
ObjectFilter VictimFilter
 

Detailed Description

Behavior = RadiateFearUpdate ModuleTag_TheRadiateFearUpdate

;L01E97D40:    
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01212C40->L01F46CE0:    
InitiallyActive = Yes ;SUB_L006D3400:Boolean
WhichSpecialPower = 1 ;SUB_L006D4430:Signed Integer Value
GenerateTerror = Yes ;SUB_L006D3400:Boolean
GenerateFear = Yes ;SUB_L006D3400:Boolean
GenerateUncontrollableFear = Yes ;SUB_L006D3400:Boolean
EmotionPulseRadius = 70 ;SUB_L006D46C0:Float Point Value
EmotionPulseInterval = 100 ;SUB_L00E6CB10:Unsigned Integer Value
VictimFilter = ANY +HORDE +HERO ;SUB_L00EDCA00:Object Filter

End

Member Data Documentation

◆ TriggeredBy

Upgrades TriggeredBy

List of Upgrades
Must have these upgrades

◆ ConflictsWith

Upgrades ConflictsWith

List of Upgrades
May not have these upgrades

◆ RequiresAllTriggers

Boolean RequiresAllTriggers

All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)

◆ RequiresAllConflictingTriggers

Boolean RequiresAllConflictingTriggers

All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')

◆ CustomAnimAndDuration

AnimAndDuration CustomAnimAndDuration

Animation State - Time - Delay
Animtime:0 = set flag forever

◆ Permanent

Boolean Permanent

For ever... and ever... and ever, even if the upgrades are lost...