BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
Upgrades | TriggeredBy |
Upgrades | ConflictsWith |
Boolean | RequiresAllTriggers |
Boolean | RequiresAllConflictingTriggers |
AnimAndDuration | CustomAnimAndDuration |
Boolean | Permanent |
Boolean | InitiallyActive |
SignedInteger | WhichSpecialPower |
Boolean | GenerateTerror |
Boolean | GenerateFear |
Boolean | GenerateUncontrollableFear |
FloatingPoint | EmotionPulseRadiusl |
UnsignedInteger | EmotionPulseInterval |
ObjectFilter | VictimFilter |
Behavior = RadiateFearUpdate ModuleTag_TheRadiateFearUpdate
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01212C40->L01F46CE0:
InitiallyActive = Yes ;SUB_L006D3400:Boolean
WhichSpecialPower = 1 ;SUB_L006D4430:Signed Integer Value
GenerateTerror = Yes ;SUB_L006D3400:Boolean
GenerateFear = Yes ;SUB_L006D3400:Boolean
GenerateUncontrollableFear = Yes ;SUB_L006D3400:Boolean
EmotionPulseRadius = 70 ;SUB_L006D46C0:Float Point Value
EmotionPulseInterval = 100 ;SUB_L00E6CB10:Unsigned Integer Value
VictimFilter = ANY +HORDE +HERO ;SUB_L00EDCA00:Object Filter
End
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...