BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
UnsignedInteger | MinRubbleRiseDelay |
UnsignedInteger | MaxRubbleRiseDelay |
UnsignedInteger | MinBurstDelay |
UnsignedInteger | MaxBurstDelay |
FloatingPoint | RubbleRiseDamping |
FloatingPoint | RubbleHeight |
FloatingPoint | MaxShudder |
SignedInteger | BigBurstFrequency |
Unknown | OCL |
Unknown | FXList |
DeathTypeFilter | DeathTypes |
ObjectStatus | ExemptStatus |
ObjectStatus | RequiredStatus |
FloatingPoint | DamageAmountRequired |
Degrees | MinKillerAngle |
Degrees | MaxKillerAngle |
Behavior = RubbleRiseUpdate ModuleTag_TheRubbleRiseUpdate
; L01228280->L01F49F40:
MinRubbleRiseDelay = 500 ;SUB_L00E6CB10:Unsigned Integer Value
MaxRubbleRiseDelay = 1000 ;SUB_L00E6CB10:Unsigned Integer Value
MinBurstDelay = 200 ;SUB_L00E6CB10:Unsigned Integer Value
MaxBurstDelay = 500 ;SUB_L00E6CB10:Unsigned Integer Value
RubbleRiseDamping = 3.0 ;SUB_L006D46C0:Float Point Value
RubbleHeight = 10.0 ;SUB_L006D46C0:Float Point Value
MaxShudder = 2.0 ;SUB_L006D46C0:Float Point Value
BigBurstFrequency = 10 ;SUB_L006D4430:Signed Integer Value
OCL = ? ;L01228330
; L0223B010:
;INITIAL DELAY BURST FINAL
;NONE HOLD KILL SPAWN
;NONE CATAPULT_ROCK TREBUCHET_ROCK
;NONE FRONT_DESTROYED RIGHT_DESTROYED BACK_DESTROYED LEFT_DESTROYED
FXList = ? ;L012282B0
; L0223B010:
;INITIAL DELAY BURST FINAL
;NONE HOLD KILL SPAWN
;NONE CATAPULT_ROCK TREBUCHET_ROCK
;NONE FRONT_DESTROYED RIGHT_DESTROYED BACK_DESTROYED LEFT_DESTROYED
; L01F2EA00:
DeathTypes = NONE + CRUSHED; L00E6D050: ALL / NONE Filter
ExemptStatus = SOLD; SUB_L00C118B0: BitStatus //May not have this Status
RequiredStatus = DEATH_3; SUB_L00C118B0: BitStatus //Must have this Status
DamageAmountRequired = 15.0; SUB_L006D46C0:Float Point Value//Damage required before this behavior can occur
MinKillerAngle = -46; SUB_L006D4B70:Float Point Value //Degrees
MaxKillerAngle = 46; SUB_L006D4B70:Float Point Value //Degrees
End
ObjectStatus ExemptStatus |
May not have this Status
ObjectStatus RequiredStatus |
Must have this Status
FloatingPoint DamageAmountRequired |
Damage required before this behavior can occur