BFME 2 - ROTWK Code Refence
1.0
|
Public Attributes | |
Upgrades | TriggeredBy |
Upgrades | ConflictsWith |
Boolean | RequiresAllTriggers |
Boolean | RequiresAllConflictingTriggers |
AnimAndDuration | CustomAnimAndDuration |
Boolean | Permanent |
Percentage | Percentage |
Boolean | StartsActive |
String | LabelForPalantirString |
ObjectFilter | ObjectFilter |
Boolean | UpgradeDiscount |
Strings | ApplyToTheseUpgrades |
Boolean | Slaughter |
Behavior = SpellRechargeModifierUpgrade ModuleTag_TheSpellRechargeModifierUpgrade
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F53428:
Percentage = -25 % ; L012524F0:Percentage //Multiple allowed //First for owning 1 object, second for owning 2 objects etc.
StartsActive = Yes; SUB_L006D3400:Boolean
LabelForPalantirString = GUI : SpellBookRefreshReduction; SUB_L006D4C30:String(Text Entry)
End
Behavior = SpellRechargeModifierUpgrade ModuleTag_TheSpellRechargeModifierUpgrade
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F531D0:
ObjectFilter = ANY + STRUCTURE; SUB_L00EDCA00:Object Filter
Percentage = -25 % ; L01251CE0:Percentage //First for owning 1 object, second for owning 2 objects etc.
UpgradeDiscount = Yes; SUB_L006D3400:Boolean
ApplyToTheseUpgrades = Upgrade_ElvenGift; SUB_L006D4CF0:List of Strings(Upgrade)
StartsActive = Yes; SUB_L006D3400:Boolean
Slaughter = Yes; SUB_L006D3400:Boolean
LabelForPalantirString = GUI : Text; SUB_L006D4C30:String(Text Entry)
End
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...
Multiple allowed. First for owning 1 object, second for owning 2 objects etc.
String LabelForPalantirString |
String(Text Entry)
Strings ApplyToTheseUpgrades |
List of Strings(Upgrade)