BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
Upgrades | TriggeredBy |
Upgrades | ConflictsWith |
Boolean | RequiresAllTriggers |
Boolean | RequiresAllConflictingTriggers |
AnimAndDuration | CustomAnimAndDuration |
Boolean | Permanent |
Strings | ShowSubObjects |
Strings | HideSubObjects |
TextureReplacement | UpgradeTexture |
FloatingPoint | FadeTimeInSeconds |
FloatingPoint | WaitBeforeFadeInSeconds |
Boolean | RecolorHouse |
Strings | ExcludeSubobjects |
Boolean | SkipFadeOnCreate |
Boolean | HideSubObjectsOnRemove |
Boolean | UnHideSubObjectsOnRemove |
Behavior = SubObjectsUpgrade ModuleTag_TheSubObjectsUpgrade
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
; L01F52560:
ShowSubObjects = SHOWME PLEASE; SUB_L006D34D0:Strings(Sub Object Name) //Sub-Objects to show //Multiple Entries Allowed
HideSubObjects = HIDEME THANKS; SUB_L006D34D0:Strings(Sub Object Name) //Sub-Objects to hide //Multiple Entries Allowed
UpgradeTexture = replacement.tga 0 original.tga; L0124F8C0 //Texture to replace by which texture
FadeTimeInSeconds = 10; SUB_L006D46C0:Float Point Value
WaitBeforeFadeInSeconds = 13; SUB_L006D46C0:Float Point Value
RecolorHouse = Yes; SUB_L006D3400:Boolean
ExcludeSubobjects = EXCLUDEME; SUB_L006D34D0
SkipFadeOnCreate = Yes; SUB_L006D3400:Boolean
HideSubObjectsOnRemove = Yes; SUB_L006D3400:Boolean
UnHideSubObjectsOnRemove = Yes; SUB_L006D3400:Boolean
End
Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...
Strings ShowSubObjects |
Strings(Sub Object Name) Sub-Objects to show. Multiple Entries Allowed
Strings HideSubObjects |
Strings(Sub Object Name) Sub-Objects to hide. Multiple Entries Allowed
Strings ExcludeSubobjects |
Strings(Sub Object Name)