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BFME 2 - ROTWK Code Refence
1.0
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Public Attributes | |
| Upgrades | TriggeredBy |
| Upgrades | ConflictsWith |
| Boolean | RequiresAllTriggers |
| Boolean | RequiresAllConflictingTriggers |
| AnimAndDuration | CustomAnimAndDuration |
| Boolean | Permanent |
Triggers use of WeaponBonus = parameter on this objects weapons Behavior = WeaponBonusUpgrade ModuleTag_TheWeaponBonusUpgrade
;L01E97D40:
TriggeredBy = Upgrade_ElvenGift Upgrade_RohanFireArrows; L00BE9600: List of Upgrades //Must have these upgrades
ConflictsWith = Upgrade_TheodenKingsFavor Upgrade_TheodenLeadership; L00BE9600: List of Upgrades //May not have these upgrades
RequiresAllTriggers = Yes; SUB_L006D3400:Boolean //All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
RequiresAllConflictingTriggers = Yes; SUB_L006D3400:Boolean //All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
CustomAnimAndDuration = AnimState : USER_3 AnimTime : 0 TriggerTime : 0; L010ED8E0: Animation State - Time - Delay // Animtime:0 = set flag forever
Permanent = Yes; SUB_L006D3400:Boolean //For ever... and ever... and ever, even if the upgrades are lost...
End
| Boolean RequiresAllTriggers |
All "TriggeredBy" Upgrades required! (meaning that if only one is present the module is not active)
| Boolean RequiresAllConflictingTriggers |
All "ConflictsWith" Upgrades required! (meaning that if only one is present the module is not 'disabled')
| AnimAndDuration CustomAnimAndDuration |
Animation State - Time - Delay
Animtime:0 = set flag forever
| Boolean Permanent |
For ever... and ever... and ever, even if the upgrades are lost...