; L012B5540->L01F6D628:
InvisibilityNugget
ForbiddenConditions = FIRING_ANY TAKING_DAMAGE ;SUB_L006D3960 //Can't have these conditions
ForbiddenWeaponConditions = CLOSE_RANGE CONTESTING_BUILDING ;SUB_L00BC58F0
DetectionRange = 1800 ;SUB_L006D46C0:Float Point Value //Range to detect
InvisibilityType = STEALTH ;SUB_L006D3B30 //CAMOUFLAGE or STEALTH
IgnoreTreeCheckUpgrades = Upgrade_ElvenGift ;L00BE9600: List of Upgrades //Ignore tree check when this upgrade is present?
Options = UNTOGGLE_HIDDEN_WHEN_LEAVING_STEALTH ;SUB_L006D3960
BecomeStealthedFX = FX_ElvenCloakOn ;SUB_L00E6BD90:FXList //FX List to play when unit becomes stealthed
ExitStealthFX = FX_ElvenCloakOff ;SUB_L00E6BD90:FXList //FX List to play when unit leaves stealth
HintDetectableConditions = IS_FIRING_WEAPON ;SUB_L00C118B0: BitStatus //May not have this Status
End
- Todo:
- { Fix Types... }